Remove trailing spaces

This commit is contained in:
Ray 2023-03-06 14:58:58 +01:00
parent cf1ebada0e
commit 614e0518a7
6 changed files with 37 additions and 37 deletions

View file

@ -1555,7 +1555,7 @@ void ClearWindowState(unsigned int flags)
// Set icon for window (only PLATFORM_DESKTOP)
// NOTE 1: Image must be in RGBA format, 8bit per channel
// NOTE 2: Image is scaled by the OS for all required sizes
// NOTE 2: Image is scaled by the OS for all required sizes
void SetWindowIcon(Image image)
{
#if defined(PLATFORM_DESKTOP)
@ -1586,7 +1586,7 @@ void SetWindowIcon(Image image)
// Set icon for window (multiple images, only PLATFORM_DESKTOP)
// NOTE 1: Images must be in RGBA format, 8bit per channel
// NOTE 2: The multiple images are used depending on provided sizes
// Standard Windows icon sizes: 256, 128, 96, 64, 48, 32, 24, 16
// Standard Windows icon sizes: 256, 128, 96, 64, 48, 32, 24, 16
void SetWindowIcons(Image *images, int count)
{
#if defined(PLATFORM_DESKTOP)
@ -2580,7 +2580,7 @@ bool IsShaderReady(Shader shader)
// The following locations are tried to be set automatically (locs[i] >= 0),
// any of them can be checked for validation but the only mandatory one is, afaik, SHADER_LOC_VERTEX_POSITION
// NOTE: Users can also setup manually their own attributes/uniforms and do not used the default raylib ones
// Vertex shader attribute locations (default)
// shader.locs[SHADER_LOC_VERTEX_POSITION] // Set by default internal shader
// shader.locs[SHADER_LOC_VERTEX_TEXCOORD01] // Set by default internal shader