REVIEWED: LoadGLTF()
, support additional vertex attributes data formats #3890
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parent
6435ef43f5
commit
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1 changed files with 212 additions and 67 deletions
279
src/rmodels.c
279
src/rmodels.c
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@ -5064,13 +5064,13 @@ static Model LoadGLTF(const char *fileName)
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for (unsigned int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++)
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{
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// Check the different attributes for every primitive
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if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position) // POSITION
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if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position) // POSITION, vec3, float
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{
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
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// WARNING: SPECS: POSITION accessor MUST have its min and max properties defined
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3))
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if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_32f))
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{
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// Init raylib mesh vertices to copy glTF attribute data
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model.meshes[meshIndex].vertexCount = (int)attribute->count;
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@ -5081,11 +5081,11 @@ static Model LoadGLTF(const char *fileName)
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Vertices attribute data format not supported, use vec3 float", fileName);
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}
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) // NORMAL
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) // NORMAL, vec3, float
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{
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3))
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if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_32f))
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{
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// Init raylib mesh normals to copy glTF attribute data
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model.meshes[meshIndex].normals = RL_MALLOC(attribute->count*3*sizeof(float));
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@ -5095,11 +5095,11 @@ static Model LoadGLTF(const char *fileName)
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName);
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}
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT, vec3, float
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{
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4))
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if ((attribute->type == cgltf_type_vec4) && (attribute->component_type == cgltf_component_type_r_32f))
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{
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// Init raylib mesh tangent to copy glTF attribute data
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model.meshes[meshIndex].tangents = RL_MALLOC(attribute->count*4*sizeof(float));
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@ -5109,65 +5109,167 @@ static Model LoadGLTF(const char *fileName)
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName);
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}
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_0
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_0, vec2, float/u8n/u16n
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{
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// TODO: Support additional texture coordinates: TEXCOORD_1 -> mesh.texcoords2
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2))
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if (attribute->type == cgltf_type_vec2)
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{
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// Init raylib mesh texcoords to copy glTF attribute data
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model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float));
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if (attribute->component_type == cgltf_component_type_r_32f) // vec2, float
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{
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// Init raylib mesh texcoords to copy glTF attribute data
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model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float));
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// Load 3 components of float data type into mesh.texcoords
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LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].texcoords)
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// Load 3 components of float data type into mesh.texcoords
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LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].texcoords)
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}
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else if (attribute->component_type == cgltf_component_type_r_8u) // vec2, u8n
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{
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// Init raylib mesh texcoords to copy glTF attribute data
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model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float));
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// Load data into a temp buffer to be converted to raylib data type
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unsigned short *temp = RL_MALLOC(attribute->count*2*sizeof(unsigned char));
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LOAD_ATTRIBUTE(attribute, 2, unsigned char, temp);
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// Convert data to raylib texcoord data type (float)
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for (unsigned int t = 0; t < attribute->count*2; t++) model.meshes[meshIndex].texcoords[t] = (float)temp[t]/255.0f;
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RL_FREE(temp);
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}
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else if (attribute->component_type == cgltf_component_type_r_16u) // vec2, u16n
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{
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// Init raylib mesh texcoords to copy glTF attribute data
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model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float));
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// Load data into a temp buffer to be converted to raylib data type
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unsigned short *temp = RL_MALLOC(attribute->count*2*sizeof(unsigned short));
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LOAD_ATTRIBUTE(attribute, 2, unsigned short, temp);
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// Convert data to raylib texcoord data type (float)
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for (unsigned int t = 0; t < attribute->count*2; t++) model.meshes[meshIndex].texcoords[t] = (float)temp[t]/65535.0f;
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RL_FREE(temp);
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName);
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName);
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}
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_color) // COLOR_0
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_color) // COLOR_0, vec3/vec4, float/u8n/u16n
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{
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
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// WARNING: SPECS: All components of each COLOR_n accessor element MUST be clamped to [0.0, 1.0] range
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if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4))
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if (attribute->type == cgltf_type_vec3) // RGB
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{
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// Init raylib mesh color to copy glTF attribute data
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
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if (attribute->component_type == cgltf_component_type_r_8u)
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{
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// Init raylib mesh color to copy glTF attribute data
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
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// Load 4 components of unsigned char data type into mesh.colors
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].colors)
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// Load data into a temp buffer to be converted to raylib data type
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unsigned char *temp = RL_MALLOC(attribute->count*3*sizeof(unsigned char));
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LOAD_ATTRIBUTE(attribute, 3, unsigned char, temp);
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// Convert data to raylib color data type (4 bytes)
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for (unsigned int c = 0, k = 0; c < (attribute->count*4 - 3); c += 4, k += 3)
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{
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model.meshes[meshIndex].colors[c] = temp[k];
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model.meshes[meshIndex].colors[c + 1] = temp[k + 1];
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model.meshes[meshIndex].colors[c + 2] = temp[k + 2];
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model.meshes[meshIndex].colors[c + 3] = 255;
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}
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RL_FREE(temp);
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}
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else if (attribute->component_type == cgltf_component_type_r_16u)
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{
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// Init raylib mesh color to copy glTF attribute data
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
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// Load data into a temp buffer to be converted to raylib data type
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unsigned short *temp = RL_MALLOC(attribute->count*3*sizeof(unsigned short));
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LOAD_ATTRIBUTE(attribute, 3, unsigned short, temp);
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// Convert data to raylib color data type (4 bytes)
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for (unsigned int c = 0, k = 0; c < (attribute->count*4 - 3); c += 4, k += 3)
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{
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model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[k]/65535.0f)*255.0f);
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model.meshes[meshIndex].colors[c + 1] = (unsigned char)(((float)temp[k + 1]/65535.0f)*255.0f);
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model.meshes[meshIndex].colors[c + 2] = (unsigned char)(((float)temp[k + 2]/65535.0f)*255.0f);
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model.meshes[meshIndex].colors[c + 3] = 255;
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}
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RL_FREE(temp);
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}
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else if (attribute->component_type == cgltf_component_type_r_32f)
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{
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// Init raylib mesh color to copy glTF attribute data
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
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// Load data into a temp buffer to be converted to raylib data type
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float *temp = RL_MALLOC(attribute->count*3*sizeof(float));
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LOAD_ATTRIBUTE(attribute, 3, float, temp);
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// Convert data to raylib color data type (4 bytes)
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for (unsigned int c = 0, k = 0; c < (attribute->count*4 - 3); c += 4, k += 3)
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{
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model.meshes[meshIndex].colors[c] = (unsigned char)(temp[k]*255.0f);
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model.meshes[meshIndex].colors[c + 1] = (unsigned char)(temp[k + 1]*255.0f);
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model.meshes[meshIndex].colors[c + 2] = (unsigned char)(temp[k + 2]*255.0f);
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model.meshes[meshIndex].colors[c + 3] = 255;
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}
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RL_FREE(temp);
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName);
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}
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else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec4))
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else if (attribute->type == cgltf_type_vec4) // RGBA
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{
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// Init raylib mesh color to copy glTF attribute data
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
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if (attribute->component_type == cgltf_component_type_r_8u)
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{
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// Init raylib mesh color to copy glTF attribute data
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
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// Load data into a temp buffer to be converted to raylib data type
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unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short));
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LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
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// Load 4 components of unsigned char data type into mesh.colors
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].colors)
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}
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else if (attribute->component_type == cgltf_component_type_r_16u)
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{
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// Init raylib mesh color to copy glTF attribute data
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
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// Convert data to raylib color data type (4 bytes)
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for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f);
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// Load data into a temp buffer to be converted to raylib data type
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unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short));
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LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
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RL_FREE(temp);
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}
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else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4))
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{
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// Init raylib mesh color to copy glTF attribute data
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
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// Convert data to raylib color data type (4 bytes)
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for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f);
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// Load data into a temp buffer to be converted to raylib data type
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float *temp = RL_MALLOC(attribute->count*4*sizeof(float));
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LOAD_ATTRIBUTE(attribute, 4, float, temp);
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RL_FREE(temp);
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}
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else if (attribute->component_type == cgltf_component_type_r_32f)
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{
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// Init raylib mesh color to copy glTF attribute data
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
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// Convert data to raylib color data type (4 bytes), we expect the color data normalized
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for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f);
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// Load data into a temp buffer to be converted to raylib data type
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float *temp = RL_MALLOC(attribute->count*4*sizeof(float));
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LOAD_ATTRIBUTE(attribute, 4, float, temp);
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RL_FREE(temp);
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// Convert data to raylib color data type (4 bytes), we expect the color data normalized
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for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f);
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RL_FREE(temp);
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName);
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName);
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}
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// NOTE: Attributes related to animations are processed separately
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@ -5288,49 +5390,92 @@ static Model LoadGLTF(const char *fileName)
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// if data is provided in any other format, it is converted to supported format but
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// it could imply data loss (a warning message is issued in that case)
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if ((attribute->type == cgltf_type_vec4) && (attribute->component_type == cgltf_component_type_r_8u))
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if (attribute->type == cgltf_type_vec4)
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{
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// Load attribute: vec4, u8 (unsigned char)
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds)
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}
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else if ((attribute->type == cgltf_type_vec4) && (attribute->component_type == cgltf_component_type_r_16u))
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{
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// Load attribute: vec4, u16 (unsigned short)
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unsigned short *boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned short));
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LOAD_ATTRIBUTE(attribute, 4, unsigned short, boneIds);
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// Convert and update boneIds to required data format
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bool boneIdOverflowWarning = false;
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
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for (int b = 0; b < model.meshes[meshIndex].vertexCount*4; b++)
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if (attribute->component_type == cgltf_component_type_r_8u)
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{
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if ((boneIds[b] > 255) && !boneIdOverflowWarning)
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// Init raylib mesh boneIds to copy glTF attribute data
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
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// Load attribute: vec4, u8 (unsigned char)
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds)
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}
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else if (attribute->component_type == cgltf_component_type_r_16u)
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{
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// Init raylib mesh boneIds to copy glTF attribute data
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
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// Load data into a temp buffer to be converted to raylib data type
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unsigned short *temp = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned short));
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LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
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// Convert data to raylib color data type (4 bytes)
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bool boneIdOverflowWarning = false;
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for (int b = 0; b < model.meshes[meshIndex].vertexCount*4; b++)
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{
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TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format (u16) overflow", fileName);
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boneIdOverflowWarning = true;
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if ((temp[b] > 255) && !boneIdOverflowWarning)
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{
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TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format (u16) overflow", fileName);
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boneIdOverflowWarning = true;
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}
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// Despite the possible overflow, we convert data to unsigned char
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model.meshes[meshIndex].boneIds[b] = (unsigned char)temp[b];
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}
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// Despite the possible overflow, we convert data to unsigned char
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model.meshes[meshIndex].boneIds[b] = (unsigned char)boneIds[b];
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RL_FREE(temp);
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName);
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName);
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}
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights) // WEIGHTS_n (vec4 / u8, u16, f32)
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights) // WEIGHTS_n (vec4, u8n/u16n/f32)
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{
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
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if ((attribute->type == cgltf_type_vec4) && (attribute->component_type == cgltf_component_type_r_32f))
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if (attribute->type == cgltf_type_vec4)
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{
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// Init raylib mesh bone weight to copy glTF attribute data
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model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
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// TODO: Support component types: u8, u16?
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if (attribute->component_type == cgltf_component_type_r_8u)
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{
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// Init raylib mesh bone weight to copy glTF attribute data
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model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
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// Load 4 components of float data type into mesh.boneWeights
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// for cgltf_attribute_type_weights we have:
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// - data.meshes[0] (256 vertices)
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// - 256 values, provided as cgltf_type_vec4 of float (4 byte per joint, stride 16)
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LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].boneWeights)
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// Load data into a temp buffer to be converted to raylib data type
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unsigned char *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, temp);
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// Convert data to raylib bone weight data type (4 bytes)
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for (unsigned int b = 0; b < attribute->count*4; b++) model.meshes[meshIndex].boneWeights[b] = (float)temp[b]/255.0f;
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RL_FREE(temp);
|
||||
}
|
||||
else if (attribute->component_type == cgltf_component_type_r_16u)
|
||||
{
|
||||
// Init raylib mesh bone weight to copy glTF attribute data
|
||||
model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
|
||||
|
||||
// Load data into a temp buffer to be converted to raylib data type
|
||||
unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short));
|
||||
LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
|
||||
|
||||
// Convert data to raylib bone weight data type
|
||||
for (unsigned int b = 0; b < attribute->count*4; b++) model.meshes[meshIndex].boneWeights[b] = (float)temp[b]/65535.0f;
|
||||
|
||||
RL_FREE(temp);
|
||||
}
|
||||
else if (attribute->component_type == cgltf_component_type_r_32f)
|
||||
{
|
||||
// Init raylib mesh bone weight to copy glTF attribute data
|
||||
model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
|
||||
|
||||
// Load 4 components of float data type into mesh.boneWeights
|
||||
// for cgltf_attribute_type_weights we have:
|
||||
// - data.meshes[0] (256 vertices)
|
||||
// - 256 values, provided as cgltf_type_vec4 of float (4 byte per joint, stride 16)
|
||||
LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].boneWeights)
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint weight attribute data format not supported, use vec4 float", fileName);
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint weight attribute data format not supported, use vec4 float", fileName);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue