Remove useless stuff
This commit is contained in:
parent
c286bea8e1
commit
5bcddca5e1
1 changed files with 1 additions and 15 deletions
|
@ -151,7 +151,6 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top,
|
||||||
RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix
|
RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix
|
||||||
RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); // Returns orthographic projection matrix
|
RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); // Returns orthographic projection matrix
|
||||||
RMDEF Matrix MatrixLookAt(Vector3 position, Vector3 target, Vector3 up); // Returns camera look-at matrix (view matrix)
|
RMDEF Matrix MatrixLookAt(Vector3 position, Vector3 target, Vector3 up); // Returns camera look-at matrix (view matrix)
|
||||||
RMDEF void PrintMatrix(Matrix m); // Print matrix utility
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Functions Declaration to work with Quaternions
|
// Functions Declaration to work with Quaternions
|
||||||
|
@ -178,9 +177,7 @@ RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transfo
|
||||||
|
|
||||||
#if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE)
|
#if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE)
|
||||||
|
|
||||||
#include <stdio.h> // Used only on PrintMatrix()
|
#include <math.h> // Required for: sinf(), cosf(), tan(), fabs()
|
||||||
#include <math.h> // Standard math libary: sin(), cos(), tan()...
|
|
||||||
#include <stdlib.h> // Used for abs()
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module Functions Definition - Vector3 math
|
// Module Functions Definition - Vector3 math
|
||||||
|
@ -871,17 +868,6 @@ RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up)
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Print matrix utility (for debug)
|
|
||||||
RMDEF void PrintMatrix(Matrix m)
|
|
||||||
{
|
|
||||||
printf("----------------------\n");
|
|
||||||
printf("%2.2f %2.2f %2.2f %2.2f\n", m.m0, m.m4, m.m8, m.m12);
|
|
||||||
printf("%2.2f %2.2f %2.2f %2.2f\n", m.m1, m.m5, m.m9, m.m13);
|
|
||||||
printf("%2.2f %2.2f %2.2f %2.2f\n", m.m2, m.m6, m.m10, m.m14);
|
|
||||||
printf("%2.2f %2.2f %2.2f %2.2f\n", m.m3, m.m7, m.m11, m.m15);
|
|
||||||
printf("----------------------\n");
|
|
||||||
}
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module Functions Definition - Quaternion math
|
// Module Functions Definition - Quaternion math
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue