diff --git a/src/raymath.h b/src/raymath.h index 2e055e9ff..188bd610a 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -151,7 +151,6 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); // Returns orthographic projection matrix RMDEF Matrix MatrixLookAt(Vector3 position, Vector3 target, Vector3 up); // Returns camera look-at matrix (view matrix) -RMDEF void PrintMatrix(Matrix m); // Print matrix utility //------------------------------------------------------------------------------------ // Functions Declaration to work with Quaternions @@ -178,9 +177,7 @@ RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transfo #if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE) -#include // Used only on PrintMatrix() -#include // Standard math libary: sin(), cos(), tan()... -#include // Used for abs() +#include // Required for: sinf(), cosf(), tan(), fabs() //---------------------------------------------------------------------------------- // Module Functions Definition - Vector3 math @@ -871,17 +868,6 @@ RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) return result; } -// Print matrix utility (for debug) -RMDEF void PrintMatrix(Matrix m) -{ - printf("----------------------\n"); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m0, m.m4, m.m8, m.m12); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m1, m.m5, m.m9, m.m13); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m2, m.m6, m.m10, m.m14); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m3, m.m7, m.m11, m.m15); - printf("----------------------\n"); -} - //---------------------------------------------------------------------------------- // Module Functions Definition - Quaternion math //----------------------------------------------------------------------------------