Corrected issue with multi-mesh obj models

Note that all meshes are loaded as a single one at this moment, loading should be improved!
This commit is contained in:
Ray 2019-05-15 15:12:56 +02:00
parent 0b18133e46
commit 5a1a0a3492

View file

@ -2769,7 +2769,9 @@ static Model LoadOBJ(const char *fileName)
else TraceLog(LOG_INFO, "[%s] Model data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount);
// Init model meshes array
model.meshCount = meshCount;
// TODO: Support multiple meshes... in the meantime, only one mesh is returned
//model.meshCount = meshCount;
model.meshCount = 1;
model.meshes = (Mesh *)RL_MALLOC(model.meshCount*sizeof(Mesh));
// Init model materials array