From 5a1a0a34923fa8ecfcd5d45717b7db63f630b2a7 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 15 May 2019 15:12:56 +0200 Subject: [PATCH] Corrected issue with multi-mesh obj models Note that all meshes are loaded as a single one at this moment, loading should be improved! --- src/models.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/models.c b/src/models.c index 6af33116f..bd83e925c 100644 --- a/src/models.c +++ b/src/models.c @@ -2769,7 +2769,9 @@ static Model LoadOBJ(const char *fileName) else TraceLog(LOG_INFO, "[%s] Model data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount); // Init model meshes array - model.meshCount = meshCount; + // TODO: Support multiple meshes... in the meantime, only one mesh is returned + //model.meshCount = meshCount; + model.meshCount = 1; model.meshes = (Mesh *)RL_MALLOC(model.meshCount*sizeof(Mesh)); // Init model materials array