Added function: DrawLineEx()
Supports line thickness
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3 changed files with 59 additions and 8 deletions
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@ -39,6 +39,11 @@ int main()
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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float dx = 600 - 100;
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float dy = 105 - 405;
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float d = sqrtf(dx*dx + dy*dy);
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float angle = asinf(dy/d);
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//----------------------------------------------------------------------------------
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// Draw
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@ -47,7 +52,22 @@ int main()
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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DrawRectangle(100, 400, 1, 10, BLACK);
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DrawRectangle(96, 404, 10, 1, BLACK);
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DrawRectangle(600, 100, 1, 10, BLACK);
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DrawRectangle(596, 104, 10, 1, BLACK);
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DrawLine(100, 405, 600, 105, RED);
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// Draw lines using textures
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/*
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DrawTexturePro(GetDefaultTexture(), (Rectangle){ 0, 0, GetDefaultTexture().width, GetDefaultTexture().height },
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(Rectangle){ 100, 405, (float)GetDefaultTexture().width*d, 1 },
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(Vector2){ 0, (float)GetDefaultTexture().height/2 }, -RAD2DEG*angle, BLUE);
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*/
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EndDrawing();
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//----------------------------------------------------------------------------------
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15
src/raylib.h
15
src/raylib.h
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@ -98,13 +98,13 @@
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#define RAD2DEG (180.0f/PI)
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// raylib Config Flags
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#define FLAG_SHOW_LOGO 1 // Set this flag to show raylib logo at startup
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#define FLAG_FULLSCREEN_MODE 2 // Set this flag to run program in fullscreen
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#define FLAG_WINDOW_RESIZABLE 4 // Set this flag to allow resizable window
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#define FLAG_WINDOW_DECORATED 8 // Set this flag to show window decoration (frame and buttons)
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#define FLAG_WINDOW_TRANSPARENT 16 // Set this flag to allow transparent window
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#define FLAG_MSAA_4X_HINT 32 // Set this flag to try enabling MSAA 4X
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#define FLAG_VSYNC_HINT 64 // Set this flag to try enabling V-Sync on GPU
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#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
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#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
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#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
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#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
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#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
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#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
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#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
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// Keyboard Function Keys
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#define KEY_SPACE 32
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@ -763,6 +763,7 @@ RLAPI void DrawPixel(int posX, int posY, Color color);
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RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
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RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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30
src/shapes.c
30
src/shapes.c
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@ -103,6 +103,36 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
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rlEnd();
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}
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// Draw a line defining thickness
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void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
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{
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float dx = endPos.x - startPos.x;
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float dy = endPos.y - startPos.y;
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float d = sqrtf(dx*dx + dy*dy);
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float angle = asinf(dy/d);
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rlEnableTexture(GetDefaultTexture().id);
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rlPushMatrix();
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rlTranslatef((float)startPos.x, (float)startPos.y, 0);
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rlRotatef(-RAD2DEG*angle, 0, 0, 1);
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rlTranslatef(0, -thick/2.0f, 0);
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rlBegin(RL_QUADS);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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rlVertex2f(0.0f, 0.0f);
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rlVertex2f(0.0f, thick);
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rlVertex2f(d, thick);
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rlVertex2f(d, 0.0f);
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rlEnd();
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rlPopMatrix();
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rlDisableTexture();
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}
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// Draw a color-filled circle
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void DrawCircle(int centerX, int centerY, float radius, Color color)
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{
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