Remove unneeded comment

This commit is contained in:
Ray 2022-08-02 18:12:57 +02:00
parent df5514088e
commit 5840cd6e50
22 changed files with 25 additions and 24 deletions

View file

@ -90,7 +90,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
// Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f })
float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };

View file

@ -78,6 +78,8 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
Vector2 mousePosition = GetMousePosition();
swirlCenter[0] = mousePosition.x;
@ -85,8 +87,6 @@ int main(void)
// Send new value to the shader to be used on drawing
SetShaderValue(shader, swirlCenterLoc, swirlCenter, SHADER_UNIFORM_VEC2);
UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
// Draw

View file

@ -94,7 +94,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
if (IsKeyDown(KEY_UP))
{

View file

@ -70,7 +70,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw

View file

@ -118,7 +118,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
if (IsKeyPressed(KEY_RIGHT)) currentShader++;
else if (IsKeyPressed(KEY_LEFT)) currentShader--;

View file

@ -66,7 +66,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
float cameraTarget[3] = { camera.target.x, camera.target.y, camera.target.z };

View file

@ -93,6 +93,8 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
framesCounter++;
rotation.x += 0.01f;
rotation.y += 0.005f;
@ -103,8 +105,6 @@ int main(void)
// Rotate one of the models
model1.transform = MatrixRotateXYZ(rotation);
UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw