diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c index 768edd195..3af829e25 100644 --- a/examples/core/core_3d_camera_first_person.c +++ b/examples/core/core_3d_camera_first_person.c @@ -57,7 +57,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c index 845227af5..b3b0b9b0b 100644 --- a/examples/core/core_3d_camera_free.c +++ b/examples/core/core_3d_camera_free.c @@ -45,7 +45,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; //---------------------------------------------------------------------------------- diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c index bbbde8140..8cd3a3fe1 100644 --- a/examples/core/core_3d_picking.c +++ b/examples/core/core_3d_picking.c @@ -50,7 +50,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index b7d888d7c..f5dc4d55d 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -109,7 +109,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera (simulator mode) + UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c index 82eb72c5b..80d9cf918 100644 --- a/examples/core/core_world_screen.c +++ b/examples/core/core_world_screen.c @@ -46,7 +46,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); // Calculate cube screen space position (with a little offset to be in top) cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera); diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c index 42da2b6d9..68a24e6a7 100644 --- a/examples/models/models_billboard.c +++ b/examples/models/models_billboard.c @@ -46,7 +46,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 3630ad0d5..e9da0482f 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -52,7 +52,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c index 3e5e72102..b2211c57e 100644 --- a/examples/models/models_first_person_maze.c +++ b/examples/models/models_first_person_maze.c @@ -57,7 +57,7 @@ int main(void) //---------------------------------------------------------------------------------- Vector3 oldCamPos = camera.position; // Store old camera position - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); // Check player collision (we simplify to 2D collision detection) Vector2 playerPos = { camera.position.x, camera.position.z }; diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index b13308848..189d07d75 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -49,7 +49,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c index 56b887b81..01a084069 100644 --- a/examples/models/models_loading_gltf.c +++ b/examples/models/models_loading_gltf.c @@ -48,7 +48,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update our camera with inputs + UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c index 9dc3cf677..80226d0a4 100644 --- a/examples/models/models_loading_vox.c +++ b/examples/models/models_loading_vox.c @@ -79,7 +79,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update our camera to orbit + UpdateCamera(&camera); // Cycle between models on mouse click if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES; diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c index 45b329c26..35586c811 100644 --- a/examples/models/models_mesh_generation.c +++ b/examples/models/models_mesh_generation.c @@ -78,7 +78,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera + UpdateCamera(&camera); if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index c3ffd8e87..64aba2624 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -73,7 +73,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); // Display information about closest hit RayCollision collision = { 0 }; diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index c18a2c3d1..b6ce72b2a 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -97,7 +97,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); // Load new cubemap texture on drag&drop if (IsFileDropped()) diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index ee1ef79c0..42910a516 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -90,7 +90,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c index 802ec3ba1..401328e0f 100644 --- a/examples/shaders/shaders_custom_uniform.c +++ b/examples/shaders/shaders_custom_uniform.c @@ -78,6 +78,8 @@ int main(void) { // Update //---------------------------------------------------------------------------------- + UpdateCamera(&camera); + Vector2 mousePosition = GetMousePosition(); swirlCenter[0] = mousePosition.x; @@ -85,8 +87,6 @@ int main(void) // Send new value to the shader to be used on drawing SetShaderValue(shader, swirlCenterLoc, swirlCenter, SHADER_UNIFORM_VEC2); - - UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- // Draw diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c index a2f3e7465..5cd68d2c5 100644 --- a/examples/shaders/shaders_fog.c +++ b/examples/shaders/shaders_fog.c @@ -94,7 +94,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); if (IsKeyDown(KEY_UP)) { diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index a405995fb..29c1948c9 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -70,7 +70,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index 56fa6715a..758250f19 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -118,7 +118,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); if (IsKeyPressed(KEY_RIGHT)) currentShader++; else if (IsKeyPressed(KEY_LEFT)) currentShader--; diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 7dc14586d..8be45fb9f 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -66,7 +66,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; float cameraTarget[3] = { camera.target.x, camera.target.y, camera.target.z }; diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index c86d5a95b..d10878d77 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -93,6 +93,8 @@ int main(void) { // Update //---------------------------------------------------------------------------------- + UpdateCamera(&camera); + framesCounter++; rotation.x += 0.01f; rotation.y += 0.005f; @@ -103,8 +105,6 @@ int main(void) // Rotate one of the models model1.transform = MatrixRotateXYZ(rotation); - - UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c index 70143dcdb..f03ad7849 100644 --- a/examples/text/text_draw_3d.c +++ b/examples/text/text_draw_3d.c @@ -141,6 +141,8 @@ int main(void) { // Update //---------------------------------------------------------------------------------- + UpdateCamera(&camera); + // Handle font files dropped if (IsFileDropped()) { @@ -265,7 +267,6 @@ int main(void) // Measure 3D text so we can center it tbox = MeasureTextWave3D(font, text, fontSize, fontSpacing, lineSpacing); - UpdateCamera(&camera); // Update camera quads = 0; // Reset quad counter time += GetFrameTime(); // Update timer needed by `DrawTextWave3D()` //----------------------------------------------------------------------------------