Remove unneeded comment

This commit is contained in:
Ray 2022-08-02 18:12:57 +02:00
parent df5514088e
commit 5840cd6e50
22 changed files with 25 additions and 24 deletions

View file

@ -46,7 +46,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw

View file

@ -52,7 +52,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw

View file

@ -57,7 +57,7 @@ int main(void)
//----------------------------------------------------------------------------------
Vector3 oldCamPos = camera.position; // Store old camera position
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
// Check player collision (we simplify to 2D collision detection)
Vector2 playerPos = { camera.position.x, camera.position.z };

View file

@ -49,7 +49,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw

View file

@ -48,7 +48,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update our camera with inputs
UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw

View file

@ -79,7 +79,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update our camera to orbit
UpdateCamera(&camera);
// Cycle between models on mouse click
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;

View file

@ -78,7 +78,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update internal camera and our camera
UpdateCamera(&camera);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{

View file

@ -73,7 +73,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
// Display information about closest hit
RayCollision collision = { 0 };

View file

@ -97,7 +97,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
UpdateCamera(&camera);
// Load new cubemap texture on drag&drop
if (IsFileDropped())