Remove unneeded comment
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df5514088e
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5840cd6e50
22 changed files with 25 additions and 24 deletions
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@ -46,7 +46,7 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update camera
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UpdateCamera(&camera);
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//----------------------------------------------------------------------------------
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// Draw
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@ -52,7 +52,7 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update camera
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UpdateCamera(&camera);
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//----------------------------------------------------------------------------------
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// Draw
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@ -57,7 +57,7 @@ int main(void)
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//----------------------------------------------------------------------------------
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Vector3 oldCamPos = camera.position; // Store old camera position
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UpdateCamera(&camera); // Update camera
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UpdateCamera(&camera);
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// Check player collision (we simplify to 2D collision detection)
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Vector2 playerPos = { camera.position.x, camera.position.z };
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@ -49,7 +49,7 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update camera
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UpdateCamera(&camera);
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//----------------------------------------------------------------------------------
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// Draw
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@ -48,7 +48,7 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update our camera with inputs
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UpdateCamera(&camera);
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//----------------------------------------------------------------------------------
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// Draw
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@ -79,7 +79,7 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update our camera to orbit
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UpdateCamera(&camera);
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// Cycle between models on mouse click
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
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@ -78,7 +78,7 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update internal camera and our camera
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UpdateCamera(&camera);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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@ -73,7 +73,7 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update camera
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UpdateCamera(&camera);
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// Display information about closest hit
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RayCollision collision = { 0 };
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@ -97,7 +97,7 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update camera
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UpdateCamera(&camera);
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// Load new cubemap texture on drag&drop
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if (IsFileDropped())
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