[examples] : adding new fancy clock
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examples/shapes/shapes_digital_clock.c
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examples/shapes/shapes_digital_clock.c
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/*******************************************************************************************
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*
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* raylib [shapes] example - fancy clock using basic shapes
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.5
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*
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* Example contributed by Hamza RAHAL (@hmz-rhl) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025-2025 Hamza RAHAL (@hmz-rhl)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <math.h> // needed for cos & sin functions
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#include <time.h> // needed to get machine time
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#define DIGIT_SIZE 30
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typedef enum
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{
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NORMAL_MODE = 0,
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HANDS_FREE_MODE,
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} ClockMode;
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typedef struct
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{
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int value;
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Vector2 origin;
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float angle;
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int length;
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int thickness;
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Color colour;
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} Hand;
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typedef struct
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{
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Hand second;
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Hand minute;
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Hand hour;
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ClockMode cm;
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} Clock;
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void UpdateClock(Clock *clock)
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{
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time_t rawtime;
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struct tm * timeinfo;
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time(&rawtime);
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timeinfo = localtime(&rawtime);
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// updating datas
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clock->second.value = timeinfo->tm_sec;
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clock->minute.value = timeinfo->tm_min;
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clock->hour.value = timeinfo->tm_hour;
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clock->hour.angle = (timeinfo->tm_hour % 12)*180.0/6.0f;
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clock->hour.angle += (timeinfo->tm_min % 60)*30/60.0f;
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clock->hour.angle -= 90 ;
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clock->minute.angle = (timeinfo->tm_min % 60)*6.0f;
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clock->minute.angle += (timeinfo->tm_sec % 60)*6/60.0f;
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clock->minute.angle -= 90 ;
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clock->second.angle = (timeinfo->tm_sec % 60)*6.0f;
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clock->second.angle -= 90 ;
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}
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void drawClock(Clock clock)
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{
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if (clock.cm == HANDS_FREE_MODE)
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{
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DrawText(TextFormat("%i", clock.second.value), clock.second.origin.x + (clock.second.length - 10)*cos(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.second.origin.y + clock.second.length*sin(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY);
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DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cos(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.minute.origin.y + clock.minute.length*sin(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED);
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DrawText(TextFormat("%i", clock.hour.value), clock.hour.origin.x + clock.hour.length*cos(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.hour.origin.y + clock.hour.length*sin(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD);
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}
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else
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{
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DrawRectanglePro(
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(Rectangle){ clock.second.origin.x,
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clock.second.origin.y,
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clock.second.length,
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clock.second.thickness,
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}
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, (Vector2){0, clock.second.thickness/2},
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clock.second.angle,
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clock.second.colour
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);
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DrawRectanglePro(
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(Rectangle){ clock.minute.origin.x,
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clock.minute.origin.y,
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clock.minute.length,
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clock.minute.thickness,
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}
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, (Vector2){0, clock.minute.thickness/2},
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clock.minute.angle,
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clock.minute.colour
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);
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DrawRectanglePro(
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(Rectangle){ clock.hour.origin.x,
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clock.hour.origin.y,
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clock.hour.length,
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clock.hour.thickness,
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}
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, (Vector2){0, clock.hour.thickness/2},
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clock.hour.angle,
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clock.hour.colour
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);
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}
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}
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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Clock myClock = {
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.cm = NORMAL_MODE,
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.second.origin = (Vector2){400, 225},
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.second.angle = 45,
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.second.length = 140,
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.second.thickness = 3,
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.second.colour = BEIGE,
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.minute.origin = (Vector2){400, 225},
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.minute.angle = 10,
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.minute.length = 130,
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.minute.thickness = 7,
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.minute.colour = DARKGRAY,
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.hour.origin = (Vector2){400, 225},
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.hour.angle = 0,
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.hour.length = 100,
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.hour.thickness = 7,
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.hour.colour = BLACK,
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};
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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if (IsKeyPressed(KEY_SPACE))
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{
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myClock.cm = (myClock.cm == HANDS_FREE_MODE) ? NORMAL_MODE : HANDS_FREE_MODE;
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}
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UpdateClock(&myClock);
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawCircle(400, 225, 5, BLACK); // center dot
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drawClock(myClock);
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DrawText("press [SPACE] to switch clock mode", 350, 400, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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