raylib/examples/shapes/shapes_digital_clock.c
2025-06-03 11:40:44 +02:00

191 lines
No EOL
5.9 KiB
C

/*******************************************************************************************
*
* raylib [shapes] example - fancy clock using basic shapes
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.5
*
* Example contributed by Hamza RAHAL (@hmz-rhl) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025-2025 Hamza RAHAL (@hmz-rhl)
*
********************************************************************************************/
#include "raylib.h"
#include <math.h> // needed for cos & sin functions
#include <time.h> // needed to get machine time
#define DIGIT_SIZE 30
typedef enum
{
NORMAL_MODE = 0,
HANDS_FREE_MODE,
} ClockMode;
typedef struct
{
int value;
Vector2 origin;
float angle;
int length;
int thickness;
Color colour;
} Hand;
typedef struct
{
Hand second;
Hand minute;
Hand hour;
ClockMode cm;
} Clock;
void UpdateClock(Clock *clock)
{
time_t rawtime;
struct tm * timeinfo;
time(&rawtime);
timeinfo = localtime(&rawtime);
// updating datas
clock->second.value = timeinfo->tm_sec;
clock->minute.value = timeinfo->tm_min;
clock->hour.value = timeinfo->tm_hour;
clock->hour.angle = (timeinfo->tm_hour % 12)*180.0/6.0f;
clock->hour.angle += (timeinfo->tm_min % 60)*30/60.0f;
clock->hour.angle -= 90 ;
clock->minute.angle = (timeinfo->tm_min % 60)*6.0f;
clock->minute.angle += (timeinfo->tm_sec % 60)*6/60.0f;
clock->minute.angle -= 90 ;
clock->second.angle = (timeinfo->tm_sec % 60)*6.0f;
clock->second.angle -= 90 ;
}
void drawClock(Clock clock)
{
if (clock.cm == HANDS_FREE_MODE)
{
DrawText(TextFormat("%i", clock.second.value), clock.second.origin.x + (clock.second.length - 10)*cos(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.second.origin.y + clock.second.length*sin(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY);
DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cos(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.minute.origin.y + clock.minute.length*sin(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED);
DrawText(TextFormat("%i", clock.hour.value), clock.hour.origin.x + clock.hour.length*cos(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.hour.origin.y + clock.hour.length*sin(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD);
}
else
{
DrawRectanglePro(
(Rectangle){ clock.second.origin.x,
clock.second.origin.y,
clock.second.length,
clock.second.thickness,
}
, (Vector2){0, clock.second.thickness/2},
clock.second.angle,
clock.second.colour
);
DrawRectanglePro(
(Rectangle){ clock.minute.origin.x,
clock.minute.origin.y,
clock.minute.length,
clock.minute.thickness,
}
, (Vector2){0, clock.minute.thickness/2},
clock.minute.angle,
clock.minute.colour
);
DrawRectanglePro(
(Rectangle){ clock.hour.origin.x,
clock.hour.origin.y,
clock.hour.length,
clock.hour.thickness,
}
, (Vector2){0, clock.hour.thickness/2},
clock.hour.angle,
clock.hour.colour
);
}
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
Clock myClock = {
.cm = NORMAL_MODE,
.second.origin = (Vector2){400, 225},
.second.angle = 45,
.second.length = 140,
.second.thickness = 3,
.second.colour = BEIGE,
.minute.origin = (Vector2){400, 225},
.minute.angle = 10,
.minute.length = 130,
.minute.thickness = 7,
.minute.colour = DARKGRAY,
.hour.origin = (Vector2){400, 225},
.hour.angle = 0,
.hour.length = 100,
.hour.thickness = 7,
.hour.colour = BLACK,
};
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
if (IsKeyPressed(KEY_SPACE))
{
myClock.cm = (myClock.cm == HANDS_FREE_MODE) ? NORMAL_MODE : HANDS_FREE_MODE;
}
UpdateClock(&myClock);
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawCircle(400, 225, 5, BLACK); // center dot
drawClock(myClock);
DrawText("press [SPACE] to switch clock mode", 350, 400, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}