CMake: Major cleanup to support find_package(raylib)
Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package.
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17 changed files with 321 additions and 264 deletions
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@ -1,15 +1,6 @@
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# Setup the project and settings
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project(examples)
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include("../cmake/utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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# TODO place somewhere else?
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include_directories("../build/release")
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include_directories("../src/external")
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include_directories("../src/external/glfw/include")
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# Get the sources together
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set(example_dirs audio core models others shaders shapes text textures)
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set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
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@ -64,6 +55,9 @@ elseif(${PLATFORM} MATCHES "Web")
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set(OUTPUT_EXT ".html")
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endif()
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if (NOT TARGET raylib)
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find_package(raylib 2.0 REQUIRED)
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endif()
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# Do each example
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foreach(example_source ${example_sources})
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@ -75,7 +69,7 @@ foreach(example_source ${example_sources})
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add_executable(${example_name} ${example_source})
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# Link the libraries
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link_libraries_to_executable(${example_name})
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target_link_libraries(${example_name} raylib)
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endforeach()
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# Copy all of the resource files to the destination
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