raylib/examples/CMakeLists.txt
Ahmad Fatoum 3f09726331
CMake: Major cleanup to support find_package(raylib)
Remove that link_libraries_to_executable() hack and defines a proper
raylib target that can be used with target_link_libraries.

The same target is also available for external (user) code by using
find_package(raylib).

This results in:

- Remove hardcoded build directories from examples and games CMakeLists.txt
- Allow rlgl_standalone and other special examples to be built easily
- Allow CMake projects to find_package(raylib instead of fiddling with pkg-config
- Makes code a little more maintainable
- Fixes #471, #606.
- Makes code less confusing by removing the double use of PLATFORM (#584).

Note that this is still not _The Right Way_(TM), because normally
raylib-config.cmake (or its includes) would be automatically generated.
I didn't manage to get that to work though, so I went the easier route
of just wrapping pkg_check_modules for consumption by find_package.
2018-07-29 12:35:35 +02:00

76 lines
3.4 KiB
CMake

# Setup the project and settings
project(examples)
# Get the sources together
set(example_dirs audio core models others shaders shapes text textures)
set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
include(CheckSymbolExists)
check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
set(CMAKE_REQUIRED_DEFINITIONS)
if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
set(example_dirs ${example_dirs} physac)
endif()
set(example_sources)
set(example_resources)
foreach(example_dir ${example_dirs})
# Get the .c files
file(GLOB sources ${example_dir}/*.c)
list(APPEND example_sources ${sources})
# Any any resources
file(GLOB resources ${example_dir}/resources/*)
list(APPEND example_resources ${resources})
endforeach()
include(CheckIncludeFiles)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) # see #588
set(OUTPUT_EXT)
if(${PLATFORM} MATCHES "Android")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
elseif(${PLATFORM} MATCHES "Web")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/templates/web_shell/shell.html")
set(OUTPUT_EXT ".html")
endif()
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
endif()
# Do each example
foreach(example_source ${example_sources})
# Create the basename for the example
get_filename_component(example_name ${example_source} NAME)
string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name})
# Setup the example
add_executable(${example_name} ${example_source})
# Link the libraries
target_link_libraries(${example_name} raylib)
endforeach()
# Copy all of the resource files to the destination
file(COPY ${example_resources} DESTINATION "resources/")