Updated assets
Reduce size and better license CC0
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3 changed files with 1 additions and 2 deletions
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@ -64,8 +64,7 @@ int main(void)
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model2.materials[0].maps[MAP_DIFFUSE].texture = texDiffuse;
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// Using MAP_EMISSION as a spare slot to use for 2nd texture
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// NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or MAP_CUBEMAP
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// as they are bound as cube maps
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// NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or MAP_CUBEMAP as they are bound as cube maps
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Texture texMask = LoadTexture("resources/mask.png");
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model1.materials[0].maps[MAP_EMISSION].texture = texMask;
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model2.materials[0].maps[MAP_EMISSION].texture = texMask;
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