diff --git a/examples/shaders/resources/mask.png b/examples/shaders/resources/mask.png index b871f05c8..6fb5ded33 100644 Binary files a/examples/shaders/resources/mask.png and b/examples/shaders/resources/mask.png differ diff --git a/examples/shaders/resources/plasma.png b/examples/shaders/resources/plasma.png index e706c64a8..ebdf13b79 100644 Binary files a/examples/shaders/resources/plasma.png and b/examples/shaders/resources/plasma.png differ diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index b24d72166..cf1ee905e 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -64,8 +64,7 @@ int main(void) model2.materials[0].maps[MAP_DIFFUSE].texture = texDiffuse; // Using MAP_EMISSION as a spare slot to use for 2nd texture - // NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or MAP_CUBEMAP - // as they are bound as cube maps + // NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or MAP_CUBEMAP as they are bound as cube maps Texture texMask = LoadTexture("resources/mask.png"); model1.materials[0].maps[MAP_EMISSION].texture = texMask; model2.materials[0].maps[MAP_EMISSION].texture = texMask;