REVIEWED: models_yaw_pitch_roll
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10 changed files with 10939 additions and 443 deletions
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@ -32,9 +32,9 @@ int main(void)
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camera.fovy = 30.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera type
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// Model loading
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// NOTE: Diffuse map loaded automatically
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Model model = LoadModel("resources/models/gltf/plane/plane.gltf");
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Model model = LoadModel("resources/models/obj/plane.obj"); // Load model
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Texture2D texture = LoadTexture("resources/models/obj/plane_diffuse.png"); // Load model texture
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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float pitch = 0.0f;
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float roll = 0.0f;
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@ -88,7 +88,7 @@ int main(void)
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// Draw 3D model (recomended to draw 3D always before 2D)
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BeginMode3D(camera);
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DrawModel(model, (Vector3){ 0.0f, 0.0f, 15.0f }, 0.25f, WHITE); // Draw 3d model with texture
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DrawModel(model, (Vector3){ 0.0f, -8.0f, 0.0f }, 1.0f, WHITE); // Draw 3d model with texture
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DrawGrid(10, 10.0f);
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EndMode3D();
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