Reviewed issue with negative key #2619

This commit is contained in:
Ray 2022-08-07 19:19:18 +02:00
parent 63a23a6b74
commit 2c0071c851

View file

@ -5265,6 +5265,8 @@ static void WindowFocusCallback(GLFWwindow *window, int focused)
// GLFW3 Keyboard Callback, runs on key pressed // GLFW3 Keyboard Callback, runs on key pressed
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
{ {
if (key < 0) return; // Security check, macOS fn key generates -1
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
// to work properly with our implementation (IsKeyDown/IsKeyUp checks) // to work properly with our implementation (IsKeyDown/IsKeyUp checks)
if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;