Avoid *Rec suffix in some variables

Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency...

Still, I kept the *Rec suffix in some functions.
This commit is contained in:
Ray 2020-12-19 19:27:31 +01:00
parent 015e715278
commit 2374281204
5 changed files with 101 additions and 101 deletions

View file

@ -1474,7 +1474,7 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
// Get collision rectangle for two rectangles collision
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
{
Rectangle retRec = { 0, 0, 0, 0 };
Rectangle rec = { 0, 0, 0, 0 };
if (CheckCollisionRecs(rec1, rec2))
{
@ -1485,57 +1485,57 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
{
if (rec1.y <= rec2.y)
{
retRec.x = rec2.x;
retRec.y = rec2.y;
retRec.width = rec1.width - dxx;
retRec.height = rec1.height - dyy;
rec.x = rec2.x;
rec.y = rec2.y;
rec.width = rec1.width - dxx;
rec.height = rec1.height - dyy;
}
else
{
retRec.x = rec2.x;
retRec.y = rec1.y;
retRec.width = rec1.width - dxx;
retRec.height = rec2.height - dyy;
rec.x = rec2.x;
rec.y = rec1.y;
rec.width = rec1.width - dxx;
rec.height = rec2.height - dyy;
}
}
else
{
if (rec1.y <= rec2.y)
{
retRec.x = rec1.x;
retRec.y = rec2.y;
retRec.width = rec2.width - dxx;
retRec.height = rec1.height - dyy;
rec.x = rec1.x;
rec.y = rec2.y;
rec.width = rec2.width - dxx;
rec.height = rec1.height - dyy;
}
else
{
retRec.x = rec1.x;
retRec.y = rec1.y;
retRec.width = rec2.width - dxx;
retRec.height = rec2.height - dyy;
rec.x = rec1.x;
rec.y = rec1.y;
rec.width = rec2.width - dxx;
rec.height = rec2.height - dyy;
}
}
if (rec1.width > rec2.width)
{
if (retRec.width >= rec2.width) retRec.width = rec2.width;
if (rec.width >= rec2.width) rec.width = rec2.width;
}
else
{
if (retRec.width >= rec1.width) retRec.width = rec1.width;
if (rec.width >= rec1.width) rec.width = rec1.width;
}
if (rec1.height > rec2.height)
{
if (retRec.height >= rec2.height) retRec.height = rec2.height;
if (rec.height >= rec2.height) rec.height = rec2.height;
}
else
{
if (retRec.height >= rec1.height) retRec.height = rec1.height;
if (rec.height >= rec1.height) rec.height = rec1.height;
}
}
return retRec;
return rec;
}
//----------------------------------------------------------------------------------