Working on examples...
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@ -24,8 +24,8 @@ int main()
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const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt"); // BMFont (AngelCode)
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SpriteFont fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf"); // TTF font
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SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt"); // BMFont (AngelCode)
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SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf"); // TTF font
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Vector2 fontPosition;
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