diff --git a/.gitignore b/.gitignore index b1bcf1b68..664168ef3 100644 --- a/.gitignore +++ b/.gitignore @@ -42,6 +42,7 @@ Thumbs.db *.sbr *.sdf obj/ +[Rr]elease/ [Rr]elease.win32/ _ReSharper*/ [Tt]est[Rr]esult* diff --git a/docs/examples/web/makefile b/docs/examples/web/makefile index 139b3e8a0..05d65f586 100644 --- a/docs/examples/web/makefile +++ b/docs/examples/web/makefile @@ -238,15 +238,12 @@ EXAMPLES = \ textures_srcrec_dstrec \ textures_to_image \ textures_raw_data \ - textures_formats_loading \ - textures_particles_trail_blending \ textures_image_processing \ textures_image_drawing \ text_sprite_fonts \ text_bmfont_ttf \ text_rbmf_fonts \ text_format_text \ - text_font_select \ text_writing_anim \ text_ttf_loading \ text_bmfont_unordered \ diff --git a/examples/Makefile b/examples/Makefile index 58e8cb50e..205c69243 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -238,15 +238,12 @@ EXAMPLES = \ textures/textures_srcrec_dstrec \ textures/textures_to_image \ textures/textures_raw_data \ - textures/textures_formats_loading \ - textures/textures_particles_trail_blending \ textures/textures_image_processing \ textures/textures_image_drawing \ text/text_sprite_fonts \ text/text_bmfont_ttf \ text/text_rbmf_fonts \ text/text_format_text \ - text/text_font_select \ text/text_writing_anim \ text/text_ttf_loading \ text/text_bmfont_unordered \ @@ -261,7 +258,6 @@ EXAMPLES = \ shaders/shaders_shapes_textures \ shaders/shaders_custom_uniform \ shaders/shaders_postprocessing \ - shaders/shaders_standard_lighting \ audio/audio_sound_loading \ audio/audio_music_stream \ audio/audio_module_playing \ @@ -303,11 +299,7 @@ core/core_mouse_wheel: core/core_mouse_wheel.c # compile [core] example - gamepad input core/core_input_gamepad: core/core_input_gamepad.c -ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -else - @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB -endif # compile [core] example - generate random values core/core_random_values: core/core_random_values.c @@ -405,14 +397,6 @@ textures/textures_to_image: textures/textures_to_image.c textures/textures_raw_data: textures/textures_raw_data.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -# compile [textures] example - texture formats loading -textures/textures_formats_loading: textures/textures_formats_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - texture particles trail blending -textures/textures_particles_trail_blending: textures/textures_particles_trail_blending.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - # compile [textures] example - texture image processing textures/textures_image_processing: textures/textures_image_processing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) @@ -437,10 +421,6 @@ text/text_rbmf_fonts: text/text_rbmf_fonts.c text/text_format_text: text/text_format_text.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -# compile [text] example - font selection program -text/text_font_select: text/text_font_select.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - # compile [text] example - text writing animation text/text_writing_anim: text/text_writing_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) @@ -501,10 +481,6 @@ shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c shaders/shaders_postprocessing: shaders/shaders_postprocessing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -# compile [shaders] example - standard lighting -shaders/shaders_standard_lighting: shaders/shaders_standard_lighting.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - # compile [audio] example - sound loading and playing (WAV and OGG) audio/audio_sound_loading: audio/audio_sound_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) diff --git a/examples/audio/audio_module_playing.c b/examples/audio/audio_module_playing.c index 08ae2b05f..671a119f7 100644 --- a/examples/audio/audio_module_playing.c +++ b/examples/audio/audio_module_playing.c @@ -52,7 +52,7 @@ int main() circles[i].color = colors[GetRandomValue(0, 13)]; } - Music xm = LoadMusicStream("resources/audio/mini1111.xm"); + Music xm = LoadMusicStream("resources/mini1111.xm"); PlayMusicStream(xm); diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c index 9c1ca4dff..f9fe23d2d 100644 --- a/examples/audio/audio_music_stream.c +++ b/examples/audio/audio_music_stream.c @@ -24,7 +24,7 @@ int main() InitAudioDevice(); // Initialize audio device - Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg"); + Music music = LoadMusicStream("resources/guitar_noodling.ogg"); PlayMusicStream(music); diff --git a/examples/audio/audio_sound_loading.c b/examples/audio/audio_sound_loading.c index feb305639..00e583264 100644 --- a/examples/audio/audio_sound_loading.c +++ b/examples/audio/audio_sound_loading.c @@ -24,8 +24,8 @@ int main() InitAudioDevice(); // Initialize audio device - Sound fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file - Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file + Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file + Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file SetTargetFPS(60); //-------------------------------------------------------------------------------------- diff --git a/examples/audio/resources/audio/chiptun1.mod b/examples/audio/resources/chiptun1.mod similarity index 100% rename from examples/audio/resources/audio/chiptun1.mod rename to examples/audio/resources/chiptun1.mod diff --git a/examples/audio/resources/audio/coin.wav b/examples/audio/resources/coin.wav similarity index 100% rename from examples/audio/resources/audio/coin.wav rename to examples/audio/resources/coin.wav diff --git a/examples/audio/resources/audio/guitar_noodling.ogg b/examples/audio/resources/guitar_noodling.ogg similarity index 100% rename from examples/audio/resources/audio/guitar_noodling.ogg rename to examples/audio/resources/guitar_noodling.ogg diff --git a/examples/audio/resources/audio/mini1111.xm b/examples/audio/resources/mini1111.xm similarity index 100% rename from examples/audio/resources/audio/mini1111.xm rename to examples/audio/resources/mini1111.xm diff --git a/examples/audio/resources/audio/sound.wav b/examples/audio/resources/sound.wav similarity index 100% rename from examples/audio/resources/audio/sound.wav rename to examples/audio/resources/sound.wav diff --git a/examples/audio/resources/audio/spring.wav b/examples/audio/resources/spring.wav similarity index 100% rename from examples/audio/resources/audio/spring.wav rename to examples/audio/resources/spring.wav diff --git a/examples/audio/resources/audio/tanatana.flac b/examples/audio/resources/tanatana.flac similarity index 100% rename from examples/audio/resources/audio/tanatana.flac rename to examples/audio/resources/tanatana.flac diff --git a/examples/audio/resources/audio/tanatana.ogg b/examples/audio/resources/tanatana.ogg similarity index 100% rename from examples/audio/resources/audio/tanatana.ogg rename to examples/audio/resources/tanatana.ogg diff --git a/examples/audio/resources/audio/weird.wav b/examples/audio/resources/weird.wav similarity index 100% rename from examples/audio/resources/audio/weird.wav rename to examples/audio/resources/weird.wav diff --git a/examples/models/models_ray_picking.c b/examples/models/models_ray_picking.c index 67b131552..55914fa20 100644 --- a/examples/models/models_ray_picking.c +++ b/examples/models/models_ray_picking.c @@ -11,7 +11,7 @@ ********************************************************************************************/ #include "raylib.h" -#include "../src/raymath.h" +#include "raymath.h" #include #include @@ -28,19 +28,19 @@ int main() // Define the camera to look into our 3d world Camera camera; - camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position + camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y Ray ray; // Picking line ray - Model tower = LoadModel("resources/model/lowpoly-tower.obj"); // Load OBJ model - Texture2D texture = LoadTexture("resources/model/lowpoly-tower.png"); // Load model texture - tower.material.texDiffuse = texture; // Set model diffuse texture + Model tower = LoadModel("resources/tower.obj"); // Load OBJ model + Texture2D texture = LoadTexture("resources/tower.png"); // Load model texture + tower.material.texDiffuse = texture; // Set model diffuse texture - Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position - BoundingBox towerBBox = CalculateBoundingBox( tower.mesh ); + Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position + BoundingBox towerBBox = CalculateBoundingBox(tower.mesh); bool hitMeshBBox = false; bool hitTriangle = false; @@ -187,7 +187,10 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context + UnloadModel(tower); // Unload model + UnloadTexture(texture); // Unload texture + + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; diff --git a/examples/models/resources/model/lowpoly-tower.obj b/examples/models/resources/tower.obj similarity index 100% rename from examples/models/resources/model/lowpoly-tower.obj rename to examples/models/resources/tower.obj diff --git a/examples/models/resources/model/lowpoly-tower.png b/examples/models/resources/tower.png similarity index 100% rename from examples/models/resources/model/lowpoly-tower.png rename to examples/models/resources/tower.png diff --git a/examples/text/text_font_select.c b/examples/others/font_selector.c similarity index 100% rename from examples/text/text_font_select.c rename to examples/others/font_selector.c diff --git a/examples/textures/textures_formats_loading.c b/examples/others/image_formats_loading.c similarity index 78% rename from examples/textures/textures_formats_loading.c rename to examples/others/image_formats_loading.c index f416ce386..446f3f3e7 100644 --- a/examples/textures/textures_formats_loading.c +++ b/examples/others/image_formats_loading.c @@ -84,43 +84,43 @@ int main() Texture2D sonic[NUM_TEXTURES]; - sonic[PNG_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic.png"); - + sonic[PNG_R8G8B8A8] = LoadTexture("resources/formats/sonic.png"); + // Load UNCOMPRESSED PVR texture data - sonic[PVR_GRAYSCALE] = LoadTexture("resources/texture_formats/sonic_GRAYSCALE.pvr"); - sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/texture_formats/sonic_L8A8.pvr"); - sonic[PVR_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.pvr"); - sonic[PVR_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_R5G5B5A1.pvr"); - sonic[PVR_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_R4G4B4A4.pvr"); + sonic[PVR_GRAYSCALE] = LoadTexture("resources/formats/sonic_GRAYSCALE.pvr"); + sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/formats/sonic_L8A8.pvr"); + sonic[PVR_R5G6B5] = LoadTexture("resources/formats/sonic_R5G6B5.pvr"); + sonic[PVR_R5G5B5A1] = LoadTexture("resources/formats/sonic_R5G5B5A1.pvr"); + sonic[PVR_R4G4B4A4] = LoadTexture("resources/formats/sonic_R4G4B4A4.pvr"); // Load UNCOMPRESSED DDS texture data - sonic[DDS_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.dds"); - sonic[DDS_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_A1R5G5B5.dds"); - sonic[DDS_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_A4R4G4B4.dds"); - sonic[DDS_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic_A8R8G8B8.dds"); + sonic[DDS_R5G6B5] = LoadTexture("resources/formats/sonic_R5G6B5.dds"); + sonic[DDS_R5G5B5A1] = LoadTexture("resources/formats/sonic_A1R5G5B5.dds"); + sonic[DDS_R4G4B4A4] = LoadTexture("resources/formats/sonic_A4R4G4B4.dds"); + sonic[DDS_R8G8B8A8] = LoadTexture("resources/formats/sonic_A8R8G8B8.dds"); // Load COMPRESSED DXT DDS texture data (if supported) - sonic[DDS_DXT1_RGB] = LoadTexture("resources/texture_formats/sonic_DXT1_RGB.dds"); - sonic[DDS_DXT1_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT1_RGBA.dds"); - sonic[DDS_DXT3_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT3_RGBA.dds"); - sonic[DDS_DXT5_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT5_RGBA.dds"); + sonic[DDS_DXT1_RGB] = LoadTexture("resources/formats/sonic_DXT1_RGB.dds"); + sonic[DDS_DXT1_RGBA] = LoadTexture("resources/formats/sonic_DXT1_RGBA.dds"); + sonic[DDS_DXT3_RGBA] = LoadTexture("resources/formats/sonic_DXT3_RGBA.dds"); + sonic[DDS_DXT5_RGBA] = LoadTexture("resources/formats/sonic_DXT5_RGBA.dds"); // Load COMPRESSED ETC texture data (if supported) - sonic[PKM_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.pkm"); - sonic[PKM_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.pkm"); - sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm"); + sonic[PKM_ETC1_RGB] = LoadTexture("resources/formats/sonic_ETC1_RGB.pkm"); + sonic[PKM_ETC2_RGB] = LoadTexture("resources/formats/sonic_ETC2_RGB.pkm"); + sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/formats/sonic_ETC2_EAC_RGBA.pkm"); - sonic[KTX_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.ktx"); - sonic[KTX_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.ktx"); - sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx"); + sonic[KTX_ETC1_RGB] = LoadTexture("resources/formats/sonic_ETC1_RGB.ktx"); + sonic[KTX_ETC2_RGB] = LoadTexture("resources/formats/sonic_ETC2_RGB.ktx"); + sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/formats/sonic_ETC2_EAC_RGBA.ktx"); // Load COMPRESSED ASTC texture data (if supported) - sonic[ASTC_4x4_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_4x4_ldr.astc"); - sonic[ASTC_8x8_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_8x8_ldr.astc"); + sonic[ASTC_4x4_LDR] = LoadTexture("resources/formats/sonic_ASTC_4x4_ldr.astc"); + sonic[ASTC_8x8_LDR] = LoadTexture("resources/formats/sonic_ASTC_8x8_ldr.astc"); // Load COMPRESSED PVR texture data (if supported) - sonic[PVR_PVRT_RGB] = LoadTexture("resources/texture_formats/sonic_PVRT_RGB.pvr"); - sonic[PVR_PVRT_RGBA] = LoadTexture("resources/texture_formats/sonic_PVRT_RGBA.pvr"); + sonic[PVR_PVRT_RGB] = LoadTexture("resources/formats/sonic_PVRT_RGB.pvr"); + sonic[PVR_PVRT_RGBA] = LoadTexture("resources/formats/sonic_PVRT_RGBA.pvr"); int selectedFormat = PNG_R8G8B8A8; diff --git a/examples/others/oculus_rift.c b/examples/others/oculus_rift.c new file mode 100644 index 000000000..f1b0bd3bd --- /dev/null +++ b/examples/others/oculus_rift.c @@ -0,0 +1,538 @@ +/******************************************************************************************* +* +* raylib [core] example - Oculus Rift CV1 +* +* Compile example using: +* gcc -o $(NAME_PART).exe $(FILE_NAME) -I..\src\external -I..\src\external\OculusSDK\LibOVR\Include / +* -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 / +* -Wl,-allow-multiple-definition +* +* #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT +* Enable Oculus Rift CV1 functionality +* +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "glad.h" // Required for: OpenGL types and functions declarations +#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality + +#include // Required for: memset() +#include // Required for: exit() +#include // required for: vfprintf() +#include // Required for: va_list, va_start(), vfprintf(), va_end() + +#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code +#if defined(RLGL_OCULUS_SUPPORT) + #include "OVR_CAPI_GL.h" // Oculus SDK for OpenGL +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +// TraceLog message types +typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; + +#if defined(RLGL_OCULUS_SUPPORT) +// Oculus buffer type +typedef struct OculusBuffer { + ovrTextureSwapChain textureChain; + GLuint depthId; + GLuint fboId; + int width; + int height; +} OculusBuffer; + +// Oculus mirror texture type +typedef struct OculusMirror { + ovrMirrorTexture texture; + GLuint fboId; + int width; + int height; +} OculusMirror; + +// Oculus layer type +typedef struct OculusLayer { + ovrViewScaleDesc viewScaleDesc; + ovrLayerEyeFov eyeLayer; // layer 0 + //ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI + Matrix eyeProjections[2]; + int width; + int height; +} OculusLayer; +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +#if defined(RLGL_OCULUS_SUPPORT) +// OVR device variables +static ovrSession session; // Oculus session (pointer to ovrHmdStruct) +static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters +static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit) +static OculusLayer layer; // Oculus drawing layer (similar to photoshop) +static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo) +static OculusMirror mirror; // Oculus mirror texture and fbo +static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain +#endif + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(RLGL_OCULUS_SUPPORT) +static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success) +static void CloseOculusDevice(void); // Close Oculus device +static void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking +static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing +static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror + +static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers +static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers +static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers +static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers +static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture +static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop) +static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct +#endif + +static void TraceLog(int msgType, const char *text, ...); + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 1080; + int screenHeight = 600; + + // NOTE: screenWidth/screenHeight should match VR device aspect ratio + + InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); + + bool vrDeviceReady = InitOculusDevice(); // Init VR device Oculus Rift CV1 + + if (!vrDeviceReady) InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator if device fails + + // Define the camera to look into our 3d world + Camera camera; + camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 60.0f; // Camera field-of-view Y + + Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; + + SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode + + SetTargetFPS(90); // Set our game to run at 90 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (!vrDeviceReady) UpdateCamera(&camera); // Update camera (simulator mode) + else UpdateOculusTracking(&camera); // Update camera with device tracking data + + if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (vrDeviceReady) BeginOculusDrawing(); + else BeginVrDrawing(); + + Begin3dMode(camera); + + DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); + DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); + + DrawGrid(40, 1.0f); + + End3dMode(); + + if (vrDeviceReady) EndOculusDrawing(); + else EndVrDrawing(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + if (vrDeviceReady) CloseOculusDevice(); + else CloseVrSimulator(); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +#if defined(RLGL_OCULUS_SUPPORT) +// Set internal projection and modelview matrix depending on eyes tracking data +static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView) +{ + Matrix eyeProjection = matProjection; + Matrix eyeModelView = matModelView; + + glViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, + layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); + + Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x, + layer.eyeLayer.RenderPose[eye].Orientation.y, + layer.eyeLayer.RenderPose[eye].Orientation.z, + layer.eyeLayer.RenderPose[eye].Orientation.w }; + QuaternionInvert(&eyeRenderPose); + Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose); + Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x, + -layer.eyeLayer.RenderPose[eye].Position.y, + -layer.eyeLayer.RenderPose[eye].Position.z); + + Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement + eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement + + eyeProjection = layer.eyeProjections[eye]; +} + +// Initialize Oculus device (returns true if success) +static bool InitOculusDevice(void) +{ + bool oculusReady = false; + + ovrResult result = ovr_Initialize(NULL); + + if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device"); + else + { + result = ovr_Create(&session, &luid); + if (OVR_FAILURE(result)) + { + TraceLog(WARNING, "OVR: Could not create Oculus session"); + ovr_Shutdown(); + } + else + { + hmdDesc = ovr_GetHmdDesc(session); + + TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); + TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); + TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); + TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); + //TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber); + TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); + + // NOTE: Oculus mirror is set to defined screenWidth and screenHeight... + // ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2) + + // Initialize Oculus Buffers + layer = InitOculusLayer(session); + buffer = LoadOculusBuffer(session, layer.width, layer.height); + mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded... + layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); + + // Recenter OVR tracking origin + ovr_RecenterTrackingOrigin(session); + + oculusReady = true; + } + } + + return oculusReady; +} + +// Close Oculus device (and unload buffers) +static void CloseOculusDevice(void) +{ + UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer + UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers + + ovr_Destroy(session); // Free Oculus session data + ovr_Shutdown(); // Close Oculus device connection +} + +// Update Oculus head position-orientation tracking +static void UpdateOculusTracking(Camera *camera) +{ + frameIndex++; + + ovrPosef eyePoses[2]; + ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); + + layer.eyeLayer.RenderPose[0] = eyePoses[0]; + layer.eyeLayer.RenderPose[1] = eyePoses[1]; + + // TODO: Update external camera with eyePoses data (position, orientation) + // NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later + // it will be useful for the user to draw, lets say, billboards oriented to camera + + // Get session status information + ovrSessionStatus sessionStatus; + ovr_GetSessionStatus(session, &sessionStatus); + + if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit..."); + if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session); + //if (sessionStatus.HmdPresent) // HMD is present. + //if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR. + //if (sessionStatus.HmdMounted) // HMD is on the user's head. + //if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD. +} + +// Setup Oculus buffers for drawing +static void BeginOculusDrawing(void) +{ + GLuint currentTexId; + int currentIndex; + + ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex); + ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0); + //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded +} + +// Finish Oculus drawing and blit framebuffer to mirror +static void EndOculusDrawing(void) +{ + // Unbind current framebuffer (Oculus buffer) + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + + ovr_CommitTextureSwapChain(session, buffer.textureChain); + + ovrLayerHeader *layers = &layer.eyeLayer.Header; + ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1); + + // Blit mirror texture to back buffer + BlitOculusMirror(session, mirror); +} + +// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth +static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height) +{ + OculusBuffer buffer; + buffer.width = width; + buffer.height = height; + + // Create OVR texture chain + ovrTextureSwapChainDesc desc = {}; + desc.Type = ovrTexture_2D; + desc.ArraySize = 1; + desc.Width = width; + desc.Height = height; + desc.MipLevels = 1; + desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB); + desc.SampleCount = 1; + desc.StaticImage = ovrFalse; + + ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain); + + if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer"); + + int textureCount = 0; + ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount); + + if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures"); + + for (int i = 0; i < textureCount; ++i) + { + GLuint chainTexId; + ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId); + glBindTexture(GL_TEXTURE_2D, chainTexId); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + + glBindTexture(GL_TEXTURE_2D, 0); + + /* + // Setup framebuffer object (using depth texture) + glGenFramebuffers(1, &buffer.fboId); + glGenTextures(1, &buffer.depthId); + glBindTexture(GL_TEXTURE_2D, buffer.depthId); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + */ + + // Setup framebuffer object (using depth renderbuffer) + glGenFramebuffers(1, &buffer.fboId); + glGenRenderbuffers(1, &buffer.depthId); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); + glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + + return buffer; +} + +// Unload texture required buffers +static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer) +{ + if (buffer.textureChain) + { + ovr_DestroyTextureSwapChain(session, buffer.textureChain); + buffer.textureChain = NULL; + } + + if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId); + if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId); +} + +// Load Oculus mirror buffers +static OculusMirror LoadOculusMirror(ovrSession session, int width, int height) +{ + OculusMirror mirror; + mirror.width = width; + mirror.height = height; + + ovrMirrorTextureDesc mirrorDesc; + memset(&mirrorDesc, 0, sizeof(mirrorDesc)); + mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; + mirrorDesc.Width = mirror.width; + mirrorDesc.Height = mirror.height; + + if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture"); + + glGenFramebuffers(1, &mirror.fboId); + + return mirror; +} + +// Unload Oculus mirror buffers +static void UnloadOculusMirror(ovrSession session, OculusMirror mirror) +{ + if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId); + if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture); +} + +// Copy Oculus screen buffer to mirror texture +static void BlitOculusMirror(ovrSession session, OculusMirror mirror) +{ + GLuint mirrorTextureId; + + ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0); +#if defined(GRAPHICS_API_OPENGL_33) + // NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0) + glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); +#endif + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); +} + +// Init Oculus layer (similar to photoshop) +static OculusLayer InitOculusLayer(ovrSession session) +{ + OculusLayer layer = { 0 }; + + layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f; + + memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov)); + layer.eyeLayer.Header.Type = ovrLayerType_EyeFov; + layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft; + + ovrEyeRenderDesc eyeRenderDescs[2]; + + for (int eye = 0; eye < 2; eye++) + { + eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]); + ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL); + layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix + + layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset; + layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov; + + ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f); + layer.eyeLayer.Viewport[eye].Size = eyeSize; + layer.eyeLayer.Viewport[eye].Pos.x = layer.width; + layer.eyeLayer.Viewport[eye].Pos.y = 0; + + layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h); + layer.width += eyeSize.w; + } + + return layer; +} + +// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct +static Matrix FromOvrMatrix(ovrMatrix4f ovrmat) +{ + Matrix rmat; + + rmat.m0 = ovrmat.M[0][0]; + rmat.m1 = ovrmat.M[1][0]; + rmat.m2 = ovrmat.M[2][0]; + rmat.m3 = ovrmat.M[3][0]; + rmat.m4 = ovrmat.M[0][1]; + rmat.m5 = ovrmat.M[1][1]; + rmat.m6 = ovrmat.M[2][1]; + rmat.m7 = ovrmat.M[3][1]; + rmat.m8 = ovrmat.M[0][2]; + rmat.m9 = ovrmat.M[1][2]; + rmat.m10 = ovrmat.M[2][2]; + rmat.m11 = ovrmat.M[3][2]; + rmat.m12 = ovrmat.M[0][3]; + rmat.m13 = ovrmat.M[1][3]; + rmat.m14 = ovrmat.M[2][3]; + rmat.m15 = ovrmat.M[3][3]; + + MatrixTranspose(&rmat); + + return rmat; +} +#endif + +// Output a trace log message +// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning +static void TraceLog(int msgType, const char *text, ...) +{ + va_list args; + va_start(args, text); + + switch (msgType) + { + case INFO: fprintf(stdout, "INFO: "); break; + case ERROR: fprintf(stdout, "ERROR: "); break; + case WARNING: fprintf(stdout, "WARNING: "); break; + case DEBUG: fprintf(stdout, "DEBUG: "); break; + default: break; + } + + vfprintf(stdout, text, args); + fprintf(stdout, "\n"); + + va_end(args); + + if (msgType == ERROR) exit(1); +} + diff --git a/examples/textures/textures_particles_trail_blending.c b/examples/others/particles_trail_blending.c similarity index 100% rename from examples/textures/textures_particles_trail_blending.c rename to examples/others/particles_trail_blending.c diff --git a/examples/textures/resources/texture_formats/sonic.png b/examples/others/resources/formats/sonic.png similarity index 100% rename from examples/textures/resources/texture_formats/sonic.png rename to examples/others/resources/formats/sonic.png diff --git a/examples/textures/resources/texture_formats/sonic_A1R5G5B5.dds b/examples/others/resources/formats/sonic_A1R5G5B5.dds similarity index 100% rename from examples/textures/resources/texture_formats/sonic_A1R5G5B5.dds rename to examples/others/resources/formats/sonic_A1R5G5B5.dds diff --git a/examples/textures/resources/texture_formats/sonic_A4R4G4B4.dds b/examples/others/resources/formats/sonic_A4R4G4B4.dds similarity index 100% rename from examples/textures/resources/texture_formats/sonic_A4R4G4B4.dds rename to examples/others/resources/formats/sonic_A4R4G4B4.dds diff --git a/examples/textures/resources/texture_formats/sonic_A8R8G8B8.dds b/examples/others/resources/formats/sonic_A8R8G8B8.dds similarity index 100% rename from examples/textures/resources/texture_formats/sonic_A8R8G8B8.dds rename to examples/others/resources/formats/sonic_A8R8G8B8.dds diff --git a/examples/textures/resources/texture_formats/sonic_ASTC_4x4_ldr.astc b/examples/others/resources/formats/sonic_ASTC_4x4_ldr.astc similarity index 100% rename from examples/textures/resources/texture_formats/sonic_ASTC_4x4_ldr.astc rename to examples/others/resources/formats/sonic_ASTC_4x4_ldr.astc diff --git a/examples/textures/resources/texture_formats/sonic_ASTC_8x8_ldr.astc b/examples/others/resources/formats/sonic_ASTC_8x8_ldr.astc similarity index 100% rename from examples/textures/resources/texture_formats/sonic_ASTC_8x8_ldr.astc rename to examples/others/resources/formats/sonic_ASTC_8x8_ldr.astc diff --git a/examples/textures/resources/texture_formats/sonic_DXT1_RGB.dds b/examples/others/resources/formats/sonic_DXT1_RGB.dds similarity index 100% rename from examples/textures/resources/texture_formats/sonic_DXT1_RGB.dds rename to examples/others/resources/formats/sonic_DXT1_RGB.dds diff --git a/examples/textures/resources/texture_formats/sonic_DXT1_RGBA.dds b/examples/others/resources/formats/sonic_DXT1_RGBA.dds similarity index 100% rename from examples/textures/resources/texture_formats/sonic_DXT1_RGBA.dds rename to examples/others/resources/formats/sonic_DXT1_RGBA.dds diff --git a/examples/textures/resources/texture_formats/sonic_DXT3_RGBA.dds b/examples/others/resources/formats/sonic_DXT3_RGBA.dds similarity index 100% rename from examples/textures/resources/texture_formats/sonic_DXT3_RGBA.dds rename to examples/others/resources/formats/sonic_DXT3_RGBA.dds diff --git a/examples/textures/resources/texture_formats/sonic_DXT5_RGBA.dds b/examples/others/resources/formats/sonic_DXT5_RGBA.dds similarity index 100% rename from examples/textures/resources/texture_formats/sonic_DXT5_RGBA.dds rename to examples/others/resources/formats/sonic_DXT5_RGBA.dds diff --git a/examples/textures/resources/texture_formats/sonic_ETC1_RGB.ktx b/examples/others/resources/formats/sonic_ETC1_RGB.ktx similarity index 100% rename from examples/textures/resources/texture_formats/sonic_ETC1_RGB.ktx rename to examples/others/resources/formats/sonic_ETC1_RGB.ktx diff --git a/examples/textures/resources/texture_formats/sonic_ETC1_RGB.pkm b/examples/others/resources/formats/sonic_ETC1_RGB.pkm similarity index 100% rename from examples/textures/resources/texture_formats/sonic_ETC1_RGB.pkm rename to examples/others/resources/formats/sonic_ETC1_RGB.pkm diff --git a/examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.ktx similarity index 100% rename from examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx rename to examples/others/resources/formats/sonic_ETC2_EAC_RGBA.ktx diff --git a/examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.old.pkm b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.old.pkm similarity index 100% rename from examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.old.pkm rename to examples/others/resources/formats/sonic_ETC2_EAC_RGBA.old.pkm diff --git a/examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm b/examples/others/resources/formats/sonic_ETC2_EAC_RGBA.pkm similarity index 100% rename from examples/textures/resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm rename to examples/others/resources/formats/sonic_ETC2_EAC_RGBA.pkm diff --git a/examples/textures/resources/texture_formats/sonic_ETC2_RGB.ktx b/examples/others/resources/formats/sonic_ETC2_RGB.ktx similarity index 100% rename from examples/textures/resources/texture_formats/sonic_ETC2_RGB.ktx rename to examples/others/resources/formats/sonic_ETC2_RGB.ktx diff --git a/examples/textures/resources/texture_formats/sonic_ETC2_RGB.pkm b/examples/others/resources/formats/sonic_ETC2_RGB.pkm similarity index 100% rename from examples/textures/resources/texture_formats/sonic_ETC2_RGB.pkm rename to examples/others/resources/formats/sonic_ETC2_RGB.pkm diff --git a/examples/textures/resources/texture_formats/sonic_GRAYSCALE.pvr b/examples/others/resources/formats/sonic_GRAYSCALE.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_GRAYSCALE.pvr rename to examples/others/resources/formats/sonic_GRAYSCALE.pvr diff --git a/examples/textures/resources/texture_formats/sonic_L8A8.pvr b/examples/others/resources/formats/sonic_L8A8.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_L8A8.pvr rename to examples/others/resources/formats/sonic_L8A8.pvr diff --git a/examples/textures/resources/texture_formats/sonic_PVRT_RGB.pvr b/examples/others/resources/formats/sonic_PVRT_RGB.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_PVRT_RGB.pvr rename to examples/others/resources/formats/sonic_PVRT_RGB.pvr diff --git a/examples/textures/resources/texture_formats/sonic_PVRT_RGBA.pvr b/examples/others/resources/formats/sonic_PVRT_RGBA.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_PVRT_RGBA.pvr rename to examples/others/resources/formats/sonic_PVRT_RGBA.pvr diff --git a/examples/textures/resources/texture_formats/sonic_PVRT_RGBA_2bpp.pvr b/examples/others/resources/formats/sonic_PVRT_RGBA_2bpp.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_PVRT_RGBA_2bpp.pvr rename to examples/others/resources/formats/sonic_PVRT_RGBA_2bpp.pvr diff --git a/examples/textures/resources/texture_formats/sonic_PVRT_RGB_2bpp.pvr b/examples/others/resources/formats/sonic_PVRT_RGB_2bpp.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_PVRT_RGB_2bpp.pvr rename to examples/others/resources/formats/sonic_PVRT_RGB_2bpp.pvr diff --git a/examples/textures/resources/texture_formats/sonic_R4G4B4A4.pvr b/examples/others/resources/formats/sonic_R4G4B4A4.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_R4G4B4A4.pvr rename to examples/others/resources/formats/sonic_R4G4B4A4.pvr diff --git a/examples/textures/resources/texture_formats/sonic_R5G5B5A1.pvr b/examples/others/resources/formats/sonic_R5G5B5A1.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_R5G5B5A1.pvr rename to examples/others/resources/formats/sonic_R5G5B5A1.pvr diff --git a/examples/textures/resources/texture_formats/sonic_R5G6B5.dds b/examples/others/resources/formats/sonic_R5G6B5.dds similarity index 100% rename from examples/textures/resources/texture_formats/sonic_R5G6B5.dds rename to examples/others/resources/formats/sonic_R5G6B5.dds diff --git a/examples/textures/resources/texture_formats/sonic_R5G6B5.pvr b/examples/others/resources/formats/sonic_R5G6B5.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_R5G6B5.pvr rename to examples/others/resources/formats/sonic_R5G6B5.pvr diff --git a/examples/textures/resources/texture_formats/sonic_R8G8B8.pvr b/examples/others/resources/formats/sonic_R8G8B8.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_R8G8B8.pvr rename to examples/others/resources/formats/sonic_R8G8B8.pvr diff --git a/examples/textures/resources/texture_formats/sonic_R8G8B8A8.pvr b/examples/others/resources/formats/sonic_R8G8B8A8.pvr similarity index 100% rename from examples/textures/resources/texture_formats/sonic_R8G8B8A8.pvr rename to examples/others/resources/formats/sonic_R8G8B8A8.pvr diff --git a/examples/textures/resources/texture_formats/sonic_R8G8B8A8.raw b/examples/others/resources/formats/sonic_R8G8B8A8.raw similarity index 100% rename from examples/textures/resources/texture_formats/sonic_R8G8B8A8.raw rename to examples/others/resources/formats/sonic_R8G8B8A8.raw diff --git a/examples/shaders/resources/shaders/glsl100/standard.fs b/examples/others/resources/shaders/glsl100/standard.fs similarity index 100% rename from examples/shaders/resources/shaders/glsl100/standard.fs rename to examples/others/resources/shaders/glsl100/standard.fs diff --git a/examples/shaders/resources/shaders/glsl100/standard.vs b/examples/others/resources/shaders/glsl100/standard.vs similarity index 100% rename from examples/shaders/resources/shaders/glsl100/standard.vs rename to examples/others/resources/shaders/glsl100/standard.vs diff --git a/examples/shaders/resources/shaders/glsl330/standard.fs b/examples/others/resources/shaders/glsl330/standard.fs similarity index 100% rename from examples/shaders/resources/shaders/glsl330/standard.fs rename to examples/others/resources/shaders/glsl330/standard.fs diff --git a/examples/shaders/resources/shaders/glsl330/standard.vs b/examples/others/resources/shaders/glsl330/standard.vs similarity index 100% rename from examples/shaders/resources/shaders/glsl330/standard.vs rename to examples/others/resources/shaders/glsl330/standard.vs diff --git a/examples/others/rlgl_oculus_rift.c b/examples/others/rlgl_oculus_rift.c deleted file mode 100644 index 30ef6f3b1..000000000 --- a/examples/others/rlgl_oculus_rift.c +++ /dev/null @@ -1,393 +0,0 @@ -/******************************************************************************************* -* -* raylib [rlgl] example - Oculus minimum sample -* -* NOTE: This example requires OpenGL 3.3 or ES2 versions for shaders support, -* OpenGL 1.1 does not support shaders but it can also be used. -* -* Compile rlgl module using: -* gcc -c rlgl.c -Wall -std=c99 -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33 -DRLGL_OCULUS_SUPPORT -* -* NOTE 1: rlgl module requires the following header-only files: -* external/glad.h - OpenGL extensions loader (stripped to only required extensions) -* shader_standard.h - Standard shader for materials and lighting -* shader_distortion.h - Distortion shader for VR -* raymath.h - Vector and matrix math functions -* -* NOTE 2: rlgl requires LibOVR (Oculus PC SDK) to support Oculus Rift CV1 -* -* Compile example using: -* gcc -o rlgl_oculus_rift.exe rlgl_oculus_rift.c rlgl.o -L. -lLibOVRRT32_1 -lglfw3 -lopengl32 -lgdi32 -std=c99 -* -* NOTE: Example must be linked against LibOVRRT32_1.dll that comes with Oculus Rift runtime. -* -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include -#include -#include -#include -#include - -#include // Windows/Context and inputs management - -#define RLGL_STANDALONE -#include "rlgl.h" // rlgl library: OpenGL 1.1 immediate-mode style coding - -#define RED (Color){ 230, 41, 55, 255 } // Red -#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo) -#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -static void ErrorCallback(int error, const char* description); -static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); - -// Drawing functions (uses rlgl functionality) -static void DrawGrid(int slices, float spacing); -static void DrawCube(Vector3 position, float width, float height, float length, Color color); -static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); -static void DrawRectangleV(Vector2 position, Vector2 size, Color color); - -//---------------------------------------------------------------------------------- -// Main Entry point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 1080; // Mirror screen width (set to hmdDesc.Resolution.w/2) - int screenHeight = 600; // Mirror screen height (set to hmdDesc.Resolution.h/2) - - // NOTE: Mirror screen size can be set to any desired resolution! - - // GLFW3 Initialization + OpenGL 3.3 Context + Extensions - //-------------------------------------------------------- - glfwSetErrorCallback(ErrorCallback); - - if (!glfwInit()) - { - TraceLog(WARNING, "GLFW3: Can not initialize GLFW"); - return 1; - } - else TraceLog(INFO, "GLFW3: GLFW initialized successfully"); - - glfwWindowHint(GLFW_SAMPLES, 4); - glfwWindowHint(GLFW_DEPTH_BITS, 16); - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); - - GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "rlgl oculus rift", NULL, NULL); - - if (!window) - { - glfwTerminate(); - return 2; - } - else TraceLog(INFO, "GLFW3: Window created successfully"); - - glfwSetKeyCallback(window, KeyCallback); - - glfwMakeContextCurrent(window); - glfwSwapInterval(0); - - // Load OpenGL 3.3 supported extensions - rlglLoadExtensions(glfwGetProcAddress); - //-------------------------------------------------------- - - // Initialize OpenGL context (states and resources) - rlglInit(screenWidth, screenHeight); - - rlClearColor(245, 245, 245, 255); // Define clear color - rlEnableDepthTest(); // Enable DEPTH_TEST for 3D - - // Define custom camera to initialize projection and view matrices - Camera camera; - camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 45.0f; // Camera field-of-view Y - - // Initialize viewport and internal projection/modelview matrices - rlViewport(0, 0, screenWidth, screenHeight); - rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix - rlLoadIdentity(); // Reset current matrix (PROJECTION) - - // Setup perspective projection - float aspect = (float)screenWidth/(float)screenHeight; - double top = 0.01*tan(camera.fovy*PI/360.0); - double right = top*aspect; - rlFrustum(-right, right, -top, top, 0.01, 1000.0); - - rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix - rlLoadIdentity(); // Reset current matrix (MODELVIEW) - - // Setup Camera view - Matrix cameraView = MatrixLookAt(camera.position, camera.target, camera.up); - rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera) - - InitOculusDevice(); // Initialize Oculus Rift CV1 - - Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!glfwWindowShouldClose(window)) - { - // Update - //---------------------------------------------------------------------------------- - UpdateOculusTracking(&camera); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginOculusDrawing(); - - rlClearScreenBuffers(); // Clear current framebuffer(s) - - DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); - DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, RAYWHITE); - DrawGrid(10, 1.0f); - - // NOTE: Internal buffers drawing (3D data) - rlglDraw(); - - EndOculusDrawing(); - - glfwSwapBuffers(window); - glfwPollEvents(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseOculusDevice(); // Close Oculus device and clear resources - - rlglClose(); // Unload rlgl internal buffers and default shader/texture - - glfwDestroyWindow(window); // Close window - glfwTerminate(); // Free GLFW3 resources - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module specific Functions Definitions -//---------------------------------------------------------------------------------- - -// GLFW3: Error callback -static void ErrorCallback(int error, const char* description) -{ - TraceLog(ERROR, description); -} - -// GLFW3: Keyboard callback -static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) - { - glfwSetWindowShouldClose(window, GL_TRUE); - } -} - -// Draw rectangle using rlgl OpenGL 1.1 style coding (translated to OpenGL 3.3 internally) -static void DrawRectangleV(Vector2 position, Vector2 size, Color color) -{ - rlBegin(RL_TRIANGLES); - rlColor4ub(color.r, color.g, color.b, color.a); - - rlVertex2i(position.x, position.y); - rlVertex2i(position.x, position.y + size.y); - rlVertex2i(position.x + size.x, position.y + size.y); - - rlVertex2i(position.x, position.y); - rlVertex2i(position.x + size.x, position.y + size.y); - rlVertex2i(position.x + size.x, position.y); - rlEnd(); -} - -// Draw a grid centered at (0, 0, 0) -static void DrawGrid(int slices, float spacing) -{ - int halfSlices = slices / 2; - - rlBegin(RL_LINES); - for(int i = -halfSlices; i <= halfSlices; i++) - { - if (i == 0) - { - rlColor3f(0.5f, 0.5f, 0.5f); - rlColor3f(0.5f, 0.5f, 0.5f); - rlColor3f(0.5f, 0.5f, 0.5f); - rlColor3f(0.5f, 0.5f, 0.5f); - } - else - { - rlColor3f(0.75f, 0.75f, 0.75f); - rlColor3f(0.75f, 0.75f, 0.75f); - rlColor3f(0.75f, 0.75f, 0.75f); - rlColor3f(0.75f, 0.75f, 0.75f); - } - - rlVertex3f((float)i*spacing, 0.0f, (float)-halfSlices*spacing); - rlVertex3f((float)i*spacing, 0.0f, (float)halfSlices*spacing); - - rlVertex3f((float)-halfSlices*spacing, 0.0f, (float)i*spacing); - rlVertex3f((float)halfSlices*spacing, 0.0f, (float)i*spacing); - } - rlEnd(); -} - -// Draw cube -// NOTE: Cube position is the center position -void DrawCube(Vector3 position, float width, float height, float length, Color color) -{ - float x = 0.0f; - float y = 0.0f; - float z = 0.0f; - - rlPushMatrix(); - - // NOTE: Be careful! Function order matters (rotate -> scale -> translate) - rlTranslatef(position.x, position.y, position.z); - //rlScalef(2.0f, 2.0f, 2.0f); - //rlRotatef(45, 0, 1, 0); - - rlBegin(RL_TRIANGLES); - rlColor4ub(color.r, color.g, color.b, color.a); - - // Front Face ----------------------------------------------------- - rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left - rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right - rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left - - rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right - rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left - rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right - - // Back Face ------------------------------------------------------ - rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left - rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right - - rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right - rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left - - // Top Face ------------------------------------------------------- - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left - rlVertex3f(x-width/2, y+height/2, z+length/2); // Bottom Left - rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right - - rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left - rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right - - // Bottom Face ---------------------------------------------------- - rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left - rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right - rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left - - rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Right - rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right - rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left - - // Right face ----------------------------------------------------- - rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right - rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right - rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left - - rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Left - rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right - rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left - - // Left Face ------------------------------------------------------ - rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right - rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Right - - rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left - rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left - rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right - rlEnd(); - rlPopMatrix(); -} - -// Draw cube wires -void DrawCubeWires(Vector3 position, float width, float height, float length, Color color) -{ - float x = 0.0f; - float y = 0.0f; - float z = 0.0f; - - rlPushMatrix(); - - rlTranslatef(position.x, position.y, position.z); - //rlRotatef(45, 0, 1, 0); - - rlBegin(RL_LINES); - rlColor4ub(color.r, color.g, color.b, color.a); - - // Front Face ----------------------------------------------------- - // Bottom Line - rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left - rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right - - // Left Line - rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right - rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right - - // Top Line - rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right - rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left - - // Right Line - rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left - rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left - - // Back Face ------------------------------------------------------ - // Bottom Line - rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left - rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right - - // Left Line - rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right - rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right - - // Top Line - rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left - - // Right Line - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left - rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left - - // Top Face ------------------------------------------------------- - // Left Line - rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left Front - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left Back - - // Right Line - rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right Front - rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right Back - - // Bottom Face --------------------------------------------------- - // Left Line - rlVertex3f(x-width/2, y-height/2, z+length/2); // Top Left Front - rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left Back - - // Right Line - rlVertex3f(x+width/2, y-height/2, z+length/2); // Top Right Front - rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Right Back - rlEnd(); - rlPopMatrix(); -} \ No newline at end of file diff --git a/examples/shaders/shaders_standard_lighting.c b/examples/others/standard_lighting.c similarity index 99% rename from examples/shaders/shaders_standard_lighting.c rename to examples/others/standard_lighting.c index 16cd7ff60..14fda32e9 100644 --- a/examples/shaders/shaders_standard_lighting.c +++ b/examples/others/standard_lighting.c @@ -101,7 +101,8 @@ int main() Material material;// = LoadStandardMaterial(); - material.shader = LoadShader("resources/shaders/glsl330/standard.vs", "resources/shaders/glsl330/standard.fs"); + material.shader = LoadShader("resources/shaders/glsl330/standard.vs", + "resources/shaders/glsl330/standard.fs"); // Try to get lights location points (if available) GetShaderLightsLocations(material.shader); diff --git a/examples/shaders/resources/model/lowpoly-tower.obj b/examples/shaders/resources/model/lowpoly-tower.obj deleted file mode 100644 index ea03a9fc4..000000000 --- a/examples/shaders/resources/model/lowpoly-tower.obj +++ /dev/null @@ -1,456 +0,0 @@ -# Blender v2.78 (sub 0) OBJ File: 'lowpoly-tower.blend' -# www.blender.org -o Grid -v -4.000000 0.000000 4.000000 -v -2.327363 0.000000 4.654725 -v 0.000000 0.000000 4.654725 -v 2.327363 0.000000 4.654725 -v 4.000000 0.000000 4.000000 -v -4.654725 0.955085 2.327363 -v -2.000000 0.815050 2.000000 -v 0.000000 0.476341 2.423448 -v 2.000000 0.476341 2.000000 -v 4.654725 0.000000 2.327363 -v -4.654725 1.649076 0.000000 -v -2.423448 1.092402 0.000000 -v 2.423448 0.198579 0.000000 -v 4.654725 0.000000 0.000000 -v -4.654725 1.649076 -2.327363 -v 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-f 44/69/79 49/113/79 50/112/79 -f 45/72/80 48/125/80 78/114/80 -f 46/117/81 47/115/81 48/116/81 -f 44/69/82 77/73/82 78/114/82 -f 49/113/83 78/114/83 82/107/83 -f 82/107/84 83/100/84 74/105/84 -f 83/100/85 79/93/85 54/92/85 -f 79/93/86 80/86/86 59/119/86 -f 80/86/87 81/85/87 64/82/87 -f 64/120/88 81/71/88 77/73/88 diff --git a/examples/shaders/resources/model/lowpoly-tower.png b/examples/shaders/resources/model/lowpoly-tower.png deleted file mode 100644 index 7c9239e2d..000000000 Binary files a/examples/shaders/resources/model/lowpoly-tower.png and /dev/null differ diff --git a/examples/shaders/shaders_standard_lighting.png b/examples/shaders/shaders_standard_lighting.png deleted file mode 100644 index 65efe47f7..000000000 Binary files a/examples/shaders/shaders_standard_lighting.png and /dev/null differ diff --git a/examples/text/resources/fonts/KAISG.ttf b/examples/text/resources/KAISG.ttf similarity index 100% rename from examples/text/resources/fonts/KAISG.ttf rename to examples/text/resources/KAISG.ttf diff --git a/examples/text/resources/fonts/bmfont.fnt b/examples/text/resources/bmfont.fnt similarity index 100% rename from examples/text/resources/fonts/bmfont.fnt rename to examples/text/resources/bmfont.fnt diff --git a/examples/text/resources/fonts/bmfont.png b/examples/text/resources/bmfont.png similarity index 100% rename from examples/text/resources/fonts/bmfont.png rename to examples/text/resources/bmfont.png diff --git a/examples/text/resources/fonts/custom_alagard.png b/examples/text/resources/custom_alagard.png similarity index 100% rename from examples/text/resources/fonts/custom_alagard.png rename to examples/text/resources/custom_alagard.png diff --git a/examples/text/resources/fonts/custom_jupiter_crash.png b/examples/text/resources/custom_jupiter_crash.png similarity index 100% rename from examples/text/resources/fonts/custom_jupiter_crash.png rename to examples/text/resources/custom_jupiter_crash.png diff --git a/examples/text/resources/fonts/custom_mecha.png b/examples/text/resources/custom_mecha.png similarity index 100% rename from examples/text/resources/fonts/custom_mecha.png rename to examples/text/resources/custom_mecha.png diff --git a/examples/text/resources/fonts/pixantiqua.ttf b/examples/text/resources/pixantiqua.ttf similarity index 100% rename from examples/text/resources/fonts/pixantiqua.ttf rename to examples/text/resources/pixantiqua.ttf diff --git a/examples/text/resources/fonts/pixantiqua_0.png b/examples/text/resources/pixantiqua_0.png similarity index 100% rename from examples/text/resources/fonts/pixantiqua_0.png rename to examples/text/resources/pixantiqua_0.png diff --git a/examples/text/text_bmfont_ttf.c b/examples/text/text_bmfont_ttf.c index 4d0609151..0778fd11a 100644 --- a/examples/text/text_bmfont_ttf.c +++ b/examples/text/text_bmfont_ttf.c @@ -24,8 +24,8 @@ int main() const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt"); // BMFont (AngelCode) - SpriteFont fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf"); // TTF font + SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt"); // BMFont (AngelCode) + SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf"); // TTF font Vector2 fontPosition; diff --git a/examples/text/text_bmfont_unordered.c b/examples/text/text_bmfont_unordered.c index 6fec32561..01561bec3 100644 --- a/examples/text/text_bmfont_unordered.c +++ b/examples/text/text_bmfont_unordered.c @@ -25,7 +25,7 @@ int main() const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) - SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode) + SpriteFont font = LoadSpriteFont("resources/pixantiqua.fnt"); // BMFont (AngelCode) SetTargetFPS(60); //-------------------------------------------------------------------------------------- diff --git a/examples/text/text_font_select.png b/examples/text/text_font_select.png deleted file mode 100644 index 65040df67..000000000 Binary files a/examples/text/text_font_select.png and /dev/null differ diff --git a/examples/text/text_rbmf_fonts.c b/examples/text/text_rbmf_fonts.c index cd5da1fe3..f4778b451 100644 --- a/examples/text/text_rbmf_fonts.c +++ b/examples/text/text_rbmf_fonts.c @@ -85,10 +85,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - for (int i = 0; i < 8; i++) - { - UnloadSpriteFont(fonts[i]); // SpriteFont unloading - } + + // SpriteFonts unloading + for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/text/text_sprite_fonts.c b/examples/text/text_sprite_fonts.c index bded266e5..aefbfd1f8 100644 --- a/examples/text/text_sprite_fonts.c +++ b/examples/text/text_sprite_fonts.c @@ -25,9 +25,9 @@ int main() const char msg3[50] = "...and a THIRD one! GREAT! :D"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading - SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading - SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading + SpriteFont font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading + SpriteFont font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading + SpriteFont font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading Vector2 fontPosition1, fontPosition2, fontPosition3; diff --git a/examples/text/text_ttf_loading.c b/examples/text/text_ttf_loading.c index 4aa0bef46..4e4903998 100644 --- a/examples/text/text_ttf_loading.c +++ b/examples/text/text_ttf_loading.c @@ -25,7 +25,7 @@ int main() // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) // TTF SpriteFont loading with custom generation parameters - SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0); + SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0); // Generate mipmap levels to use trilinear filtering // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR diff --git a/examples/textures/textures_formats_loading.png b/examples/textures/textures_formats_loading.png deleted file mode 100644 index 6778080f4..000000000 Binary files a/examples/textures/textures_formats_loading.png and /dev/null differ diff --git a/examples/textures/textures_particles_trail_blending.png b/examples/textures/textures_particles_trail_blending.png deleted file mode 100644 index b0c40fd24..000000000 Binary files a/examples/textures/textures_particles_trail_blending.png and /dev/null differ