Working on examples...
This commit is contained in:
parent
5fd83708cf
commit
20d205cae5
77 changed files with 591 additions and 925 deletions
158
examples/others/font_selector.c
Normal file
158
examples/others/font_selector.c
Normal file
|
@ -0,0 +1,158 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - Font selector
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
SpriteFont fonts[8]; // SpriteFont array
|
||||
|
||||
fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
|
||||
fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
|
||||
fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
|
||||
fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
|
||||
fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
|
||||
fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
|
||||
fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
|
||||
fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
|
||||
|
||||
int currentFont = 0; // Selected font
|
||||
|
||||
Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
|
||||
|
||||
const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback",
|
||||
"[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
|
||||
|
||||
const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
|
||||
|
||||
Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
|
||||
|
||||
Vector2 mousePoint;
|
||||
|
||||
Color btnNextOutColor = DARKBLUE; // Button color (outside line)
|
||||
Color btnNextInColor = SKYBLUE; // Button color (inside)
|
||||
|
||||
int framesCounter = 0; // Useful to count frames button is 'active' = clicked
|
||||
|
||||
int positionY = 180; // Text selector and button Y position
|
||||
|
||||
Rectangle btnNextRec = { 673, positionY, 109, 44 }; // Button rectangle (useful for collision)
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Keyboard-based font selection (easy)
|
||||
if (IsKeyPressed(KEY_RIGHT))
|
||||
{
|
||||
if (currentFont < 7) currentFont++;
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_LEFT))
|
||||
{
|
||||
if (currentFont > 0) currentFont--;
|
||||
}
|
||||
|
||||
if (IsKeyPressed('0')) currentFont = 0;
|
||||
else if (IsKeyPressed('1')) currentFont = 1;
|
||||
else if (IsKeyPressed('2')) currentFont = 2;
|
||||
else if (IsKeyPressed('3')) currentFont = 3;
|
||||
else if (IsKeyPressed('4')) currentFont = 4;
|
||||
else if (IsKeyPressed('5')) currentFont = 5;
|
||||
else if (IsKeyPressed('6')) currentFont = 6;
|
||||
else if (IsKeyPressed('7')) currentFont = 7;
|
||||
|
||||
// Mouse-based font selection (NEXT button logic)
|
||||
mousePoint = GetMousePosition();
|
||||
|
||||
if (CheckCollisionPointRec(mousePoint, btnNextRec))
|
||||
{
|
||||
// Mouse hover button logic
|
||||
if (framesCounter == 0)
|
||||
{
|
||||
btnNextOutColor = DARKPURPLE;
|
||||
btnNextInColor = PURPLE;
|
||||
}
|
||||
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
framesCounter = 20; // Frames button is 'active'
|
||||
btnNextOutColor = MAROON;
|
||||
btnNextInColor = RED;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Mouse not hover button
|
||||
btnNextOutColor = DARKBLUE;
|
||||
btnNextInColor = SKYBLUE;
|
||||
}
|
||||
|
||||
if (framesCounter > 0) framesCounter--;
|
||||
|
||||
if (framesCounter == 1) // We change font on frame 1
|
||||
{
|
||||
currentFont++;
|
||||
if (currentFont > 7) currentFont = 0;
|
||||
}
|
||||
|
||||
// Text measurement for better positioning on screen
|
||||
textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY);
|
||||
DrawLine(120, 120, 680, 120, DARKGRAY);
|
||||
|
||||
DrawRectangle(18, positionY, 644, 44, DARKGRAY);
|
||||
DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY);
|
||||
DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK);
|
||||
DrawText("< >", 610, positionY + 8, 30, BLACK);
|
||||
|
||||
DrawRectangleRec(btnNextRec, btnNextOutColor);
|
||||
DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor);
|
||||
DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor);
|
||||
|
||||
DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
|
||||
260 + (70 - textSize.y)/2 }, fonts[currentFont].baseSize*3,
|
||||
1, colors[currentFont]);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue