Working on examples...
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77 changed files with 591 additions and 925 deletions
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@ -238,15 +238,12 @@ EXAMPLES = \
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textures/textures_srcrec_dstrec \
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textures/textures_to_image \
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textures/textures_raw_data \
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textures/textures_formats_loading \
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textures/textures_particles_trail_blending \
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textures/textures_image_processing \
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textures/textures_image_drawing \
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text/text_sprite_fonts \
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text/text_bmfont_ttf \
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text/text_rbmf_fonts \
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text/text_format_text \
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text/text_font_select \
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text/text_writing_anim \
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text/text_ttf_loading \
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text/text_bmfont_unordered \
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@ -261,7 +258,6 @@ EXAMPLES = \
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shaders/shaders_shapes_textures \
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shaders/shaders_custom_uniform \
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shaders/shaders_postprocessing \
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shaders/shaders_standard_lighting \
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audio/audio_sound_loading \
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audio/audio_music_stream \
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audio/audio_module_playing \
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@ -303,11 +299,7 @@ core/core_mouse_wheel: core/core_mouse_wheel.c
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# compile [core] example - gamepad input
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core/core_input_gamepad: core/core_input_gamepad.c
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ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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else
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@echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
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endif
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# compile [core] example - generate random values
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core/core_random_values: core/core_random_values.c
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@ -405,14 +397,6 @@ textures/textures_to_image: textures/textures_to_image.c
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textures/textures_raw_data: textures/textures_raw_data.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture formats loading
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textures/textures_formats_loading: textures/textures_formats_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture particles trail blending
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textures/textures_particles_trail_blending: textures/textures_particles_trail_blending.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture image processing
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textures/textures_image_processing: textures/textures_image_processing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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@ -437,10 +421,6 @@ text/text_rbmf_fonts: text/text_rbmf_fonts.c
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text/text_format_text: text/text_format_text.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - font selection program
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text/text_font_select: text/text_font_select.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text writing animation
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text/text_writing_anim: text/text_writing_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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@ -501,10 +481,6 @@ shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
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shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shaders] example - standard lighting
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shaders/shaders_standard_lighting: shaders/shaders_standard_lighting.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [audio] example - sound loading and playing (WAV and OGG)
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audio/audio_sound_loading: audio/audio_sound_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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