Merge 87a8e04a7b
into 2be18e2c54
This commit is contained in:
commit
1f2ffe5953
8 changed files with 5403 additions and 83 deletions
|
@ -8,7 +8,7 @@ if(EMSCRIPTEN)
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|||
endif()
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enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL" "Platform to build for.")
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enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0" "Force a specific OpenGL Version?")
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enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0;Software" "Force a specific OpenGL Version?")
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# Configuration options
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option(BUILD_EXAMPLES "Build the examples." ${PROJECT_IS_TOP_LEVEL})
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@ -122,6 +122,8 @@ if (NOT ${OPENGL_VERSION} MATCHES "OFF")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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elseif (${OPENGL_VERSION} MATCHES "ES 3.0")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES3")
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elseif (${OPENGL_VERSION} MATCHES "Software")
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set(GRAPHICS "GRAPHICS_API_OPENGL_11_SOFTWARE")
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endif ()
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if (NOT "${SUGGESTED_GRAPHICS}" STREQUAL "" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}")
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message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail.")
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@ -113,6 +113,10 @@ elseif ("${PLATFORM}" STREQUAL "DRM")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
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elseif ("${OPENGL_VERSION}" STREQUAL "Software")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
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elseif (NOT SUPPORT_GESTURES_SYSTEM)
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# Items requiring gestures system
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_mouse_painting.c)
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18
src/Makefile
18
src/Makefile
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@ -235,20 +235,22 @@ endif
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# NOTE: By default use OpenGL 3.3 on desktop platforms
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ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
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GRAPHICS ?= GRAPHICS_API_OPENGL_33
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#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
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#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
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#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
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#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
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#GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering
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#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
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#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
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#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
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#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
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GRAPHICS ?= GRAPHICS_API_OPENGL_33
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
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GRAPHICS ?= GRAPHICS_API_OPENGL_33
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#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
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#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
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#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
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#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
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#GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering
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#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
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#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
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#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
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#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
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# On DRM OpenGL ES 2.0 must be used
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5246
src/external/rlsw.h
vendored
Normal file
5246
src/external/rlsw.h
vendored
Normal file
File diff suppressed because it is too large
Load diff
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@ -54,11 +54,13 @@
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#endif
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#include "SDL.h" // SDL base library (window/rendered, input, timing... functionality)
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// It seems it does not need to be included to work
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//#include "SDL_opengles2.h"
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#else
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#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
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#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// It seems it does not need to be included to work
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//#include "SDL_opengles2.h"
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#else
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#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
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#endif
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#endif
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//----------------------------------------------------------------------------------
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@ -1215,7 +1217,14 @@ void DisableCursor(void)
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// Swap back buffer with front buffer (screen drawing)
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void SwapScreenBuffer(void)
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{
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#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
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// NOTE: We use a preprocessor condition here because `rlCopyFramebuffer` is only declared for software rendering
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SDL_Surface* surface = SDL_GetWindowSurface(platform.window);
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rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, surface->pixels);
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SDL_UpdateWindowSurface(platform.window);
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#else
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SDL_GL_SwapWindow(platform.window);
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#endif
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}
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//----------------------------------------------------------------------------------
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@ -1895,7 +1904,6 @@ int InitPlatform(void)
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//----------------------------------------------------------------------------
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unsigned int flags = 0;
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flags |= SDL_WINDOW_SHOWN;
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flags |= SDL_WINDOW_OPENGL;
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flags |= SDL_WINDOW_INPUT_FOCUS;
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flags |= SDL_WINDOW_MOUSE_FOCUS;
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flags |= SDL_WINDOW_MOUSE_CAPTURE; // Window has mouse captured
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@ -1930,44 +1938,50 @@ int InitPlatform(void)
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// NOTE: Some OpenGL context attributes must be set before window creation
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// Check selection OpenGL version
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if (rlGetVersion() == RL_OPENGL_21)
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if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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}
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else if (rlGetVersion() == RL_OPENGL_33)
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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}
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else if (rlGetVersion() == RL_OPENGL_43)
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); // Enable OpenGL Debug Context
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#endif
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}
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else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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}
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else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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}
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// Add the flag telling the window to use an OpenGL context
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flags |= SDL_WINDOW_OPENGL;
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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// Check selection OpenGL version
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if (rlGetVersion() == RL_OPENGL_21)
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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}
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else if (rlGetVersion() == RL_OPENGL_33)
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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}
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else if (rlGetVersion() == RL_OPENGL_43)
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); // Enable OpenGL Debug Context
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#endif
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}
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else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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}
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else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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}
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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||||
{
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||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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||||
}
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||||
}
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||||
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// Init window
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@ -1978,10 +1992,12 @@ int InitPlatform(void)
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#endif
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// Init OpenGL context
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platform.glContext = SDL_GL_CreateContext(platform.window);
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if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
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{
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platform.glContext = SDL_GL_CreateContext(platform.window);
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}
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||||
// Check window and glContext have been initialized successfully
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if ((platform.window != NULL) && (platform.glContext != NULL))
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if ((platform.window != NULL) && ((rlGetVersion() == RL_OPENGL_11_SOFTWARE) || (platform.glContext != NULL)))
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||||
{
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CORE.Window.ready = true;
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|
@ -2002,8 +2018,14 @@ int InitPlatform(void)
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
|
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if (CORE.Window.flags & FLAG_VSYNC_HINT) SDL_GL_SetSwapInterval(1);
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else SDL_GL_SetSwapInterval(0);
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if (platform.glContext != NULL)
|
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{
|
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SDL_GL_SetSwapInterval((CORE.Window.flags & FLAG_VSYNC_HINT)? 1 : 0);
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|
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// Load OpenGL extensions
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// NOTE: GL procedures address loader is required to load extensions
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rlLoadExtensions(SDL_GL_GetProcAddress);
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}
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||||
}
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else
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||||
{
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|
@ -2011,9 +2033,6 @@ int InitPlatform(void)
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return -1;
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}
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// Load OpenGL extensions
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// NOTE: GL procedures address loader is required to load extensions
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rlLoadExtensions(SDL_GL_GetProcAddress);
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//----------------------------------------------------------------------------
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||||
// Initialize input events system
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@ -2078,7 +2097,7 @@ int InitPlatform(void)
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void ClosePlatform(void)
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{
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SDL_FreeCursor(platform.cursor); // Free cursor
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SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context
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if (platform.glContext != NULL) SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context
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SDL_DestroyWindow(platform.window);
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SDL_Quit(); // Deinitialize SDL internal global state
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}
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|
|
87
src/rlgl.h
87
src/rlgl.h
|
@ -149,7 +149,8 @@
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|||
#endif
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// Security check in case no GRAPHICS_API_OPENGL_* defined
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#if !defined(GRAPHICS_API_OPENGL_11) && \
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#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) && \
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!defined(GRAPHICS_API_OPENGL_11) && \
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||||
!defined(GRAPHICS_API_OPENGL_21) && \
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||||
!defined(GRAPHICS_API_OPENGL_33) && \
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||||
!defined(GRAPHICS_API_OPENGL_43) && \
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||||
|
@ -159,7 +160,7 @@
|
|||
#endif
|
||||
|
||||
// Security check in case multiple GRAPHICS_API_OPENGL_* defined
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
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||||
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
#if defined(GRAPHICS_API_OPENGL_21)
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#undef GRAPHICS_API_OPENGL_21
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#endif
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||||
|
@ -174,6 +175,11 @@
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|||
#endif
|
||||
#endif
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||||
|
||||
// Software implementation uses OpenGL 1.1 functionality
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||||
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
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||||
#define GRAPHICS_API_OPENGL_11
|
||||
#endif
|
||||
|
||||
// OpenGL 2.1 uses most of OpenGL 3.3 Core functionality
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||||
// WARNING: Specific parts are checked with #if defines
|
||||
#if defined(GRAPHICS_API_OPENGL_21)
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||||
|
@ -427,7 +433,8 @@ typedef struct rlRenderBatch {
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|||
|
||||
// OpenGL version
|
||||
typedef enum {
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RL_OPENGL_11 = 1, // OpenGL 1.1
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RL_OPENGL_11_SOFTWARE = 0, // Software rendering
|
||||
RL_OPENGL_11, // OpenGL 1.1
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RL_OPENGL_21, // OpenGL 2.1 (GLSL 120)
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||||
RL_OPENGL_33, // OpenGL 3.3 (GLSL 330)
|
||||
RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330)
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||||
|
@ -767,6 +774,10 @@ RLAPI unsigned int rlLoadFramebuffer(void); // Loa
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|||
RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer
|
||||
RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete
|
||||
RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
|
||||
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
RLAPI void rlCopyFramebuffer(int x, int y, int w, int h, int format, void* pixels);
|
||||
RLAPI void rlResizeFramebuffer(int width, int height);
|
||||
#endif
|
||||
|
||||
// Shaders management
|
||||
RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings
|
||||
|
@ -833,24 +844,32 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
|||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
|
||||
#include <OpenGL/glext.h> // OpenGL extensions library
|
||||
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
#define RLSW_IMPL
|
||||
#define SW_MALLOC(sz) RL_MALLOC(sz)
|
||||
#define SW_REALLOC(ptr, newSz) RL_REALLOC(ptr, newSz)
|
||||
#define SW_FREE(ptr) RL_FREE(ptr)
|
||||
#include "external/rlsw.h" // OpenGL 1.1 software implementation
|
||||
#else
|
||||
// APIENTRY for OpenGL function pointer declarations is required
|
||||
#if !defined(APIENTRY)
|
||||
#if defined(_WIN32)
|
||||
#define APIENTRY __stdcall
|
||||
#else
|
||||
#define APIENTRY
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
|
||||
#include <OpenGL/glext.h> // OpenGL extensions library
|
||||
#else
|
||||
// APIENTRY for OpenGL function pointer declarations is required
|
||||
#if !defined(APIENTRY)
|
||||
#if defined(_WIN32)
|
||||
#define APIENTRY __stdcall
|
||||
#else
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#endif
|
||||
// WINGDIAPI definition. Some Windows OpenGL headers need it
|
||||
#if !defined(WINGDIAPI) && defined(_WIN32)
|
||||
#define WINGDIAPI __declspec(dllimport)
|
||||
#endif
|
||||
#endif
|
||||
// WINGDIAPI definition. Some Windows OpenGL headers need it
|
||||
#if !defined(WINGDIAPI) && defined(_WIN32)
|
||||
#define WINGDIAPI __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h> // OpenGL 1.1 library
|
||||
#include <GL/gl.h> // OpenGL 1.1 library
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -2310,6 +2329,14 @@ void rlglInit(int width, int height)
|
|||
glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation)
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
if (!swInit(width, height))
|
||||
{
|
||||
TRACELOG(RL_LOG_ERROR, "RLGL: Software renderer initialization failed!");
|
||||
exit(-1);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
// Store screen size into global variables
|
||||
RLGL.State.framebufferWidth = width;
|
||||
|
@ -2336,6 +2363,10 @@ void rlglClose(void)
|
|||
glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture
|
||||
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId);
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
swClose();
|
||||
#endif
|
||||
}
|
||||
|
||||
// Load OpenGL extensions
|
||||
|
@ -2633,7 +2664,9 @@ void rlLoadExtensions(void *loader)
|
|||
int rlGetVersion(void)
|
||||
{
|
||||
int glVersion = 0;
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
glVersion = RL_OPENGL_11_SOFTWARE;
|
||||
#elif defined(GRAPHICS_API_OPENGL_11)
|
||||
glVersion = RL_OPENGL_11;
|
||||
#endif
|
||||
#if defined(GRAPHICS_API_OPENGL_21)
|
||||
|
@ -3673,6 +3706,20 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
|
|||
return pixels;
|
||||
}
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
void rlCopyFramebuffer(int x, int y, int w, int h, int format, void* pixels)
|
||||
{
|
||||
unsigned int glInternalFormat, glFormat, glType;
|
||||
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
|
||||
swCopyFramebuffer(x, y, w, h, glFormat, glType, pixels);
|
||||
}
|
||||
|
||||
void rlResizeFramebuffer(int width, int height)
|
||||
{
|
||||
swResizeFramebuffer(width, height);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Read screen pixel data (color buffer)
|
||||
unsigned char *rlReadScreenPixels(int width, int height)
|
||||
{
|
||||
|
@ -5270,4 +5317,4 @@ static Matrix rlMatrixInvert(Matrix mat)
|
|||
return result;
|
||||
}
|
||||
|
||||
#endif // RLGL_IMPLEMENTATION
|
||||
#endif // RLGL_IMPLEMENTATION
|
|
@ -1421,7 +1421,7 @@ void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int
|
|||
// Draw a 3d mesh with material and transform
|
||||
void DrawMesh(Mesh mesh, Material material, Matrix transform)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
#define GL_VERTEX_ARRAY 0x8074
|
||||
#define GL_NORMAL_ARRAY 0x8075
|
||||
#define GL_COLOR_ARRAY 0x8076
|
||||
|
@ -1432,10 +1432,10 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
|
|||
if (mesh.animVertices) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animVertices);
|
||||
else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
|
||||
|
||||
rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
|
||||
if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormalss);
|
||||
if (mesh.animNormals) rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.animNormals);
|
||||
else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
|
||||
|
||||
rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
|
||||
rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);
|
||||
|
||||
rlPushMatrix();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue