Some examples code tweaks
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5 changed files with 4 additions and 9 deletions
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@ -558,11 +558,6 @@ physac/physics_restitution: physac/physics_restitution.c
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physac/physics_shatter: physac/physics_shatter.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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external/native_app_glue.o : native_app_glue.c native_app_glue.h
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$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(SHAREDFLAG)
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endif
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# fix dylib install path name for each executable (MAC)
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fix_dylib:
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ifeq ($(PLATFORM_OS),OSX)
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@ -15,7 +15,7 @@
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -2,7 +2,7 @@
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*
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* raylib [models] example - Cubicmap loading and drawing
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* This example has been created using raylib 1.8 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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@ -2,7 +2,7 @@
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*
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* raylib [models] example - Heightmap loading and drawing
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* This example has been created using raylib 1.8 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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@ -76,7 +76,7 @@ int main()
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Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
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Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
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dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
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dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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