diff --git a/examples/Makefile b/examples/Makefile index bd4552cbc..0dc044521 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -557,11 +557,6 @@ physac/physics_restitution: physac/physics_restitution.c # compile [physac] example - physics shatter physac/physics_shatter: physac/physics_shatter.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) - -ifeq ($(PLATFORM),PLATFORM_ANDROID) -external/native_app_glue.o : native_app_glue.c native_app_glue.h - $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(SHAREDFLAG) -endif # fix dylib install path name for each executable (MAC) fix_dylib: diff --git a/examples/core/core_basic_window.c b/examples/core/core_basic_window.c index fb83400aa..b30f05dec 100644 --- a/examples/core/core_basic_window.c +++ b/examples/core/core_basic_window.c @@ -15,7 +15,7 @@ * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index a8faa7c0f..d8be9329f 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -2,7 +2,7 @@ * * raylib [models] example - Cubicmap loading and drawing * -* This example has been created using raylib 1.3 (www.raylib.com) +* This example has been created using raylib 1.8 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index e887cea76..e476d1b74 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -2,7 +2,7 @@ * * raylib [models] example - Heightmap loading and drawing * -* This example has been created using raylib 1.3 (www.raylib.com) +* This example has been created using raylib 1.8 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index ae77a723f..4aac5f911 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -76,7 +76,7 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position