Some examples code tweaks
This commit is contained in:
parent
037fbc571a
commit
1375a616b2
5 changed files with 4 additions and 9 deletions
|
@ -557,11 +557,6 @@ physac/physics_restitution: physac/physics_restitution.c
|
||||||
# compile [physac] example - physics shatter
|
# compile [physac] example - physics shatter
|
||||||
physac/physics_shatter: physac/physics_shatter.c
|
physac/physics_shatter: physac/physics_shatter.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|
||||||
external/native_app_glue.o : native_app_glue.c native_app_glue.h
|
|
||||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(SHAREDFLAG)
|
|
||||||
endif
|
|
||||||
|
|
||||||
# fix dylib install path name for each executable (MAC)
|
# fix dylib install path name for each executable (MAC)
|
||||||
fix_dylib:
|
fix_dylib:
|
||||||
|
|
|
@ -15,7 +15,7 @@
|
||||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Cubicmap loading and drawing
|
* raylib [models] example - Cubicmap loading and drawing
|
||||||
*
|
*
|
||||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
* This example has been created using raylib 1.8 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Heightmap loading and drawing
|
* raylib [models] example - Heightmap loading and drawing
|
||||||
*
|
*
|
||||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
* This example has been created using raylib 1.8 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -76,7 +76,7 @@ int main()
|
||||||
|
|
||||||
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
|
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
|
||||||
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
|
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
|
||||||
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
|
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
|
||||||
|
|
||||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue