Limiting FPS to 60 for uniformity with other examples.
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@ -88,6 +88,7 @@ int main()
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// Initial index not set, will be automatically bounded below.
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// Initial index not set, will be automatically bounded below.
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int currentPalette = -1;
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int currentPalette = -1;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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