From 0c5bee4c9addc20b8b3c443820764854c63f76d7 Mon Sep 17 00:00:00 2001 From: Marco Lizza Date: Wed, 9 Jan 2019 16:33:09 +0100 Subject: [PATCH] Limiting FPS to 60 for uniformity with other examples. --- examples/shaders/shaders_palette_switch.c | 1 + 1 file changed, 1 insertion(+) diff --git a/examples/shaders/shaders_palette_switch.c b/examples/shaders/shaders_palette_switch.c index 03151b66d..ad09ca73e 100644 --- a/examples/shaders/shaders_palette_switch.c +++ b/examples/shaders/shaders_palette_switch.c @@ -88,6 +88,7 @@ int main() // Initial index not set, will be automatically bounded below. int currentPalette = -1; + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop