Review some comment

This commit is contained in:
Ray 2020-03-02 12:22:57 +01:00
parent a1b2d96d9c
commit 08615d3247

View file

@ -2523,8 +2523,8 @@ bool IsMouseButtonDown(int button)
#else #else
if (glfwGetMouseButton(CORE.Window.handle, button)) down = true; if (glfwGetMouseButton(CORE.Window.handle, button)) down = true;
// WARNING: currentButtonState is filled by an event callback and // WARNING: currentButtonState is filled by an event callback (only called on event!)
// reseted every frame (moving value to previousButtonState), consequently, // and reseted every frame (moving value to previousButtonState), consequently,
// if button is kept down, it is not properly detected using currentButtonState // if button is kept down, it is not properly detected using currentButtonState
// Same issue happens with touch events, they should be stycky an not reseted // Same issue happens with touch events, they should be stycky an not reseted
//if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true; //if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true;
@ -4384,8 +4384,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
CORE.Input.Touch.position[0].x = 0; CORE.Input.Touch.position[0].x = 0;
CORE.Input.Touch.position[0].y = 0; CORE.Input.Touch.position[0].y = 0;
} }
else // TODO:Not sure what else should be handled else return 0; // TODO: Not sure what else should be handled
return 0;
#if defined(SUPPORT_GESTURES_SYSTEM) #if defined(SUPPORT_GESTURES_SYSTEM)
GestureEvent gestureEvent = { 0 }; GestureEvent gestureEvent = { 0 };