diff --git a/src/core.c b/src/core.c index c8b7e3b78..c75909dae 100644 --- a/src/core.c +++ b/src/core.c @@ -2523,8 +2523,8 @@ bool IsMouseButtonDown(int button) #else if (glfwGetMouseButton(CORE.Window.handle, button)) down = true; - // WARNING: currentButtonState is filled by an event callback and - // reseted every frame (moving value to previousButtonState), consequently, + // WARNING: currentButtonState is filled by an event callback (only called on event!) + // and reseted every frame (moving value to previousButtonState), consequently, // if button is kept down, it is not properly detected using currentButtonState // Same issue happens with touch events, they should be stycky an not reseted //if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true; @@ -4384,8 +4384,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) CORE.Input.Touch.position[0].x = 0; CORE.Input.Touch.position[0].y = 0; } - else // TODO:Not sure what else should be handled - return 0; + else return 0; // TODO: Not sure what else should be handled #if defined(SUPPORT_GESTURES_SYSTEM) GestureEvent gestureEvent = { 0 };