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raylib-python-cffi/raylib/dynamic
Richard Smith 8824449bc1
New examples from @chriscamacho (#23)
* complete fog example
as both fog and basic lighting need the light system it made sense
to seperate it out, there are a few functions from raymath
int rlmath.py

* added shaders custom uniform

* added shaders_texture_waves.py

* added shaders_texture_drawing.py

* bug fix - unwanted transparent effect!

* complete fog example
as both fog and basic lighting need the light system it made sense
to seperate it out, there are a few functions from raymath
int rlmath.py

* added shaders custom uniform

* added shaders_texture_waves.py

* initial commit still WIP

* updated raylib

* undo all changes in this branch except for the example updates

* remove local raylib-c

Co-authored-by: codifies <nospam@antispam.com>
2020-11-15 20:07:05 +00:00
..
32bit update mac builds to 3.0 2020-04-01 15:04:32 +01:00
__init__.py update mac builds to 3.0 2020-04-01 15:04:32 +01:00
libraylib.3.0.0.dylib update mac builds to 3.0 2020-04-01 15:04:32 +01:00
libraylib.301.dylib update mac builds to 3.0 2020-04-01 15:04:32 +01:00
libraylib.dll update mac builds to 3.0 2020-04-01 15:04:32 +01:00
libraylib.dylib update mac builds to 3.0 2020-04-01 15:04:32 +01:00
libraylib.so New examples from @chriscamacho (#23) 2020-11-15 20:07:05 +00:00
libraylib.so.3.0.0 update mac builds to 3.0 2020-04-01 15:04:32 +01:00
libraylib.so.301 update mac builds to 3.0 2020-04-01 15:04:32 +01:00
raylib.dll update mac builds to 3.0 2020-04-01 15:04:32 +01:00