refactor pyray into separate module
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24 changed files with 2394 additions and 2055 deletions
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../test_pyray.py
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dynamic/test_pyray.py
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dynamic/test_pyray.py
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"""
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This shows how to use the Pyray wrapper around the static binding.
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"""
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import pyray as pr
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pr.init_window(800, 450, "Raylib texture test")
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pr.set_target_fps(60)
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image = pr.gen_image_color(800, 400, (0,0,0,255) )
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texture = pr.load_texture_from_image(image)
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pr.update_texture(texture, image.data)
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camera = pr.Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0)
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image = pr.load_image("examples/models/resources/heightmap.png")
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texture = pr.load_texture_from_image(image)
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mesh = pr.gen_mesh_heightmap(image, (16, 8, 16))
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model = pr.load_model_from_mesh(mesh)
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model.materials.maps[pr.MATERIAL_MAP_DIFFUSE].texture = texture
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pr.unload_image(image)
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pr.set_camera_mode(camera, pr.CAMERA_ORBITAL)
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pos = pr.get_mouse_position()
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ray = pr.get_mouse_ray(pos, camera)
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rayhit = pr.get_collision_ray_ground(ray, 0)
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print(str(rayhit.position.x))
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while not pr.window_should_close():
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pr.update_camera(camera)
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pr.begin_drawing()
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pr.clear_background(pr.RAYWHITE)
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pr.begin_mode_3d(camera)
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pr.draw_model(model, (-8.0, 0.0, -8.0), 1.0, pr.RED)
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pr.draw_grid(20, 1.0)
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pr.end_mode_3d()
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pr.draw_text("This mesh should be textured", 190, 200, 20, pr.VIOLET)
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pr.end_drawing()
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pos = pr.get_mouse_position()
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ray = pr.get_mouse_ray(pos, camera)
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rayhit = pr.get_collision_ray_ground(ray, 0)
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#print(str(rayhit.position.x))
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pr.close_window()
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