making shapes_logo_raylib.py stand for the Python API conventions. and some more fixes
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3 changed files with 9 additions and 9 deletions
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@ -1,6 +1,6 @@
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"""
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raylib [shapes] example - Draw Rounded Rectangle
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raylib [shapes] example - Draw Rounded Rectangle (with gui options)
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"""
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@ -1,6 +1,6 @@
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"""
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raylib [shapes] example - Lines Bezier
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raylib [shapes] example - Cubic-bezier lines
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"""
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@ -1,6 +1,6 @@
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"""
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raylib [shapes] example - Logo Raylib
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raylib [shapes] example - Draw Raylib Logo using basic shapes
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"""
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@ -20,10 +20,10 @@ from raylib.colors import (
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def main():
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# Initialization
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# ----------------------------------------------------------------------------------
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screenWidth = 800
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screenHeight = 450
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 450
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init_window(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes")
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init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [shapes] example - raylib logo using shapes")
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set_target_fps(60) # Set our game to run at 60 frames-per-second
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# ----------------------------------------------------------------------------------
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@ -41,9 +41,9 @@ def main():
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clear_background(RAYWHITE)
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draw_rectangle(int(screenWidth/2 - 128), int(screenHeight/2 - 128), 256, 256, BLACK)
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draw_rectangle(int(screenWidth/2 - 112), int(screenHeight/2 - 112), 224, 224, RAYWHITE)
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draw_text("raylib", int(screenWidth/2 - 44), int(screenHeight/2 + 48), 50, BLACK)
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draw_rectangle(int(SCREEN_WIDTH/2 - 128), int(SCREEN_HEIGHT/2 - 128), 256, 256, BLACK)
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draw_rectangle(int(SCREEN_WIDTH/2 - 112), int(SCREEN_HEIGHT/2 - 112), 224, 224, RAYWHITE)
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draw_text("raylib", int(SCREEN_WIDTH/2 - 44), int(SCREEN_HEIGHT/2 + 48), 50, BLACK)
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draw_text("this is NOT a texture!", 350, 370, 10, GRAY)
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