raylib-go/examples/text/sprite_fonts/main.go
2017-01-27 09:35:30 +01:00

52 lines
1.9 KiB
Go

package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage")
msg1 := "THIS IS A custom SPRITE FONT..."
msg2 := "...and this is ANOTHER CUSTOM font..."
msg3 := "...and a THIRD one! GREAT! :D"
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
font1 := raylib.LoadSpriteFont("fonts/custom_mecha.png") // SpriteFont loading
font2 := raylib.LoadSpriteFont("fonts/custom_alagard.png") // SpriteFont loading
font3 := raylib.LoadSpriteFont("fonts/custom_jupiter_crash.png") // SpriteFont loading
var fontPosition1, fontPosition2, fontPosition3 raylib.Vector2
fontPosition1.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font1, msg1, float32(font1.Size), -3).X/2
fontPosition1.Y = float32(screenHeight)/2 - float32(font1.Size)/2 - 80
fontPosition2.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font2, msg2, float32(font2.Size), -2).X/2
fontPosition2.Y = float32(screenHeight)/2 - float32(font2.Size)/2 - 10
fontPosition3.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font3, msg3, float32(font3.Size), 2).X/2
fontPosition3.Y = float32(screenHeight)/2 - float32(font3.Size)/2 + 50
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.DrawTextEx(font1, msg1, fontPosition1, float32(font1.Size), -3, raylib.White)
raylib.DrawTextEx(font2, msg2, fontPosition2, float32(font2.Size), -2, raylib.White)
raylib.DrawTextEx(font3, msg3, fontPosition3, float32(font3.Size), 2, raylib.White)
raylib.EndDrawing()
}
raylib.UnloadSpriteFont(font1) // SpriteFont unloading
raylib.UnloadSpriteFont(font2) // SpriteFont unloading
raylib.UnloadSpriteFont(font3) // SpriteFont unloading
raylib.CloseWindow()
}