package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage") msg1 := "THIS IS A custom SPRITE FONT..." msg2 := "...and this is ANOTHER CUSTOM font..." msg3 := "...and a THIRD one! GREAT! :D" // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) font1 := raylib.LoadSpriteFont("fonts/custom_mecha.png") // SpriteFont loading font2 := raylib.LoadSpriteFont("fonts/custom_alagard.png") // SpriteFont loading font3 := raylib.LoadSpriteFont("fonts/custom_jupiter_crash.png") // SpriteFont loading var fontPosition1, fontPosition2, fontPosition3 raylib.Vector2 fontPosition1.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font1, msg1, float32(font1.Size), -3).X/2 fontPosition1.Y = float32(screenHeight)/2 - float32(font1.Size)/2 - 80 fontPosition2.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font2, msg2, float32(font2.Size), -2).X/2 fontPosition2.Y = float32(screenHeight)/2 - float32(font2.Size)/2 - 10 fontPosition3.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font3, msg3, float32(font3.Size), 2).X/2 fontPosition3.Y = float32(screenHeight)/2 - float32(font3.Size)/2 + 50 raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.DrawTextEx(font1, msg1, fontPosition1, float32(font1.Size), -3, raylib.White) raylib.DrawTextEx(font2, msg2, fontPosition2, float32(font2.Size), -2, raylib.White) raylib.DrawTextEx(font3, msg3, fontPosition3, float32(font3.Size), 2, raylib.White) raylib.EndDrawing() } raylib.UnloadSpriteFont(font1) // SpriteFont unloading raylib.UnloadSpriteFont(font2) // SpriteFont unloading raylib.UnloadSpriteFont(font3) // SpriteFont unloading raylib.CloseWindow() }