package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(1080) screenHeight := int32(600) // NOTE: screenWidth/screenHeight should match VR device aspect ratio raylib.InitWindow(screenWidth, screenHeight, "raylib [core] example - vr simulator") // NOTE: default device (simulator) raylib.InitVrSimulator(raylib.GetVrDeviceInfo(raylib.HmdOculusRiftCv1)) // Init VR device (Oculus Rift CV1) camera := raylib.Camera{} camera.Position = raylib.NewVector3(5.0, 2.0, 5.0) // Camera position camera.Target = raylib.NewVector3(0.0, 2.0, 0.0) // Camera looking at point camera.Up = raylib.NewVector3(0.0, 1.0, 0.0) // Camera up vector (rotation towards target) camera.Fovy = 60.0 // Camera field-of-view Y cubePosition := raylib.NewVector3(0.0, 0.0, 0.0) raylib.SetCameraMode(camera, raylib.CameraFirstPerson) // Set first person camera mode raylib.SetTargetFPS(90) for !raylib.WindowShouldClose() { raylib.UpdateCamera(&camera) // Update camera (simulator mode) raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.BeginVrDrawing() raylib.BeginMode3D(camera) raylib.DrawCube(cubePosition, 2.0, 2.0, 2.0, raylib.Red) raylib.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, raylib.Maroon) raylib.DrawGrid(40, 1.0) raylib.EndMode3D() raylib.EndVrDrawing() raylib.DrawFPS(10, 10) raylib.EndDrawing() } raylib.CloseVrSimulator() // Close VR simulator raylib.CloseWindow() }