raylib-go/examples/textures/logo_raylib/main.go

31 lines
715 B
Go

package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing")
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
texture := rl.LoadTexture("raylib_logo.png")
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)
rl.DrawText("this IS a texture!", 360, 370, 10, rl.Gray)
rl.EndDrawing()
}
rl.UnloadTexture(texture)
rl.CloseWindow()
}