package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing") // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) texture := rl.LoadTexture("raylib_logo.png") rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White) rl.DrawText("this IS a texture!", 360, 370, 10, rl.Gray) rl.EndDrawing() } rl.UnloadTexture(texture) rl.CloseWindow() }