raylib-go/examples/models/obj_loading/main.go
2021-05-25 21:50:26 +02:00

51 lines
1.2 KiB
Go

package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading")
camera := rl.Camera{}
camera.Position = rl.NewVector3(3.0, 3.0, 3.0)
camera.Target = rl.NewVector3(0.0, 1.5, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
obj := rl.LoadModel("castle.obj") // Load OBJ model
texture := rl.LoadTexture("castle_diffuse.png") // Load model texture
obj.Materials = make([]rl.Material, 1)
obj.Materials[0].Maps[rl.MapDiffuse].Texture = texture // Set castle model diffuse texture
position := rl.NewVector3(0.0, 0.0, 0.0) // Set model position
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginMode3D(camera)
rl.DrawModel(obj, position, 2.0, rl.White) // Draw 3d model with texture
rl.DrawGrid(10, 1.0) // Draw a grid
rl.EndMode3D()
rl.DrawText("(c) Castle 3D model by Alberto Cano", screenWidth-200, screenHeight-20, 10, rl.Gray)
rl.EndDrawing()
}
rl.UnloadTexture(texture) // Unload texture
rl.UnloadModel(obj) // Unload model
rl.CloseWindow()
}