package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading") camera := rl.Camera{} camera.Position = rl.NewVector3(3.0, 3.0, 3.0) camera.Target = rl.NewVector3(0.0, 1.5, 0.0) camera.Up = rl.NewVector3(0.0, 1.0, 0.0) camera.Fovy = 45.0 obj := rl.LoadModel("castle.obj") // Load OBJ model texture := rl.LoadTexture("castle_diffuse.png") // Load model texture obj.Materials = make([]rl.Material, 1) obj.Materials[0].Maps[rl.MapDiffuse].Texture = texture // Set castle model diffuse texture position := rl.NewVector3(0.0, 0.0, 0.0) // Set model position rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginMode3D(camera) rl.DrawModel(obj, position, 2.0, rl.White) // Draw 3d model with texture rl.DrawGrid(10, 1.0) // Draw a grid rl.EndMode3D() rl.DrawText("(c) Castle 3D model by Alberto Cano", screenWidth-200, screenHeight-20, 10, rl.Gray) rl.EndDrawing() } rl.UnloadTexture(texture) // Unload texture rl.UnloadModel(obj) // Unload model rl.CloseWindow() }