raylib-go/examples/textures/to_image/main.go
2025-06-22 17:48:18 -04:00

39 lines
1.2 KiB
Go

package main
import (
rl "git.terah.dev/UnrealXR/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image")
image := rl.LoadImage("raylib_logo.png") // Load image data into CPU memory (RAM)
texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (RAM -> VRAM)
rl.UnloadImage(image) // Unload image data from CPU memory (RAM)
image = rl.LoadImageFromTexture(texture) // Retrieve image data from GPU memory (VRAM -> RAM)
rl.UnloadTexture(texture) // Unload texture from GPU memory (VRAM)
texture = rl.LoadTextureFromImage(image) // Recreate texture from retrieved image data (RAM -> VRAM)
rl.UnloadImage(image) // Unload retrieved image data from CPU memory (RAM)
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)
rl.DrawText("this IS a texture loaded from an image!", 300, 370, 10, rl.Gray)
rl.EndDrawing()
}
rl.UnloadTexture(texture)
rl.CloseWindow()
}