39 lines
1.2 KiB
Go
39 lines
1.2 KiB
Go
package main
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import (
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rl "git.terah.dev/UnrealXR/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image")
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image := rl.LoadImage("raylib_logo.png") // Load image data into CPU memory (RAM)
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texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (RAM -> VRAM)
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rl.UnloadImage(image) // Unload image data from CPU memory (RAM)
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image = rl.LoadImageFromTexture(texture) // Retrieve image data from GPU memory (VRAM -> RAM)
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rl.UnloadTexture(texture) // Unload texture from GPU memory (VRAM)
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texture = rl.LoadTextureFromImage(image) // Recreate texture from retrieved image data (RAM -> VRAM)
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rl.UnloadImage(image) // Unload retrieved image data from CPU memory (RAM)
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)
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rl.DrawText("this IS a texture loaded from an image!", 300, 370, 10, rl.Gray)
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rl.EndDrawing()
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}
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rl.UnloadTexture(texture)
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rl.CloseWindow()
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}
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