step
This commit is contained in:
parent
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commit
fe6d2c0ed3
190 changed files with 104835 additions and 5 deletions
42
examples/others/android/example/README.md
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42
examples/others/android/example/README.md
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### Android example
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To compile example to shared library you will need [Android NDK](https://developer.android.com/ndk/downloads/index.html).
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To build Android apk you will need [Android SDK](http://developer.android.com/sdk/index.html#Other).
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Export path to Android NDK, point to location where you have unpacked archive:
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export ANDROID_NDK_HOME=/opt/android-ndk
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Add toolchain bin directory to PATH:
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export PATH=${ANDROID_NDK_HOME}/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64/bin:${PATH}
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Export sysroot and libdirs:
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export ANDROID_SYSROOT=${ANDROID_NDK_HOME}/sysroot
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export ANDROID_PLATFORM=${ANDROID_NDK_HOME}/platforms/android-16/arch-arm
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export ANDROID_TOOLCHAIN=${ANDROID_NDK_HOME}/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64
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And compile shared library:
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CC="arm-linux-androideabi-gcc" \
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CGO_CFLAGS="-I${ANDROID_SYSROOT}/usr/include -I${ANDROID_SYSROOT}/usr/include/arm-linux-androideabi --sysroot=${ANDROID_SYSROOT} -D__ANDROID_API__=16" \
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CGO_LDFLAGS="-L${ANDROID_SYSROOT}/usr/lib/arm-linux-androideabi -L${ANDROID_PLATFORM}/usr/lib -L${ANDROID_TOOLCHAIN}/arm-linux-androideabi/lib -L${ANDROID_TOOLCHAIN}/lib/gcc/arm-linux-androideabi/4.9.x --sysroot=${ANDROID_PLATFORM}" \
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CGO_ENABLED=1 GOOS=android GOARCH=arm \
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go build -buildmode=c-shared -ldflags="-s -w -extldflags=-Wl,-soname,libexample.so" \
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-o=android/libs/armeabi-v7a/libexample.so
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To build apk export path to Android SDK, point to location where you unpacked archive:
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export ANDROID_HOME=/opt/android-sdk
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And build apk with ant:
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cd android
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ant clean debug
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Or with gradle:
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./gradlew assembleDebug
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If everything is successfully built apk can be found in bin/ directory or in the android/build/outputs in case `gradle` is used.
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32
examples/others/android/example/android/AndroidManifest.xml
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32
examples/others/android/example/android/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.github.gen2brain.raylib.go"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="27" />
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<uses-feature android:glEsVersion="0x00020000" android:required="true" />
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<!-- We do not have Java code. Therefore android:hasCode is set to false. -->
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<application android:allowBackup="false" android:hasCode="false"
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android:label="@string/app_name"
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android:icon="@drawable/icon"
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android:theme="@android:style/Theme.Holo.NoActionBar.Fullscreen" >
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<!-- Our activity is the built-in NativeActivity framework class. -->
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<activity android:name="android.app.NativeActivity"
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android:configChanges="orientation|keyboardHidden|screenSize"
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android:screenOrientation="landscape"
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android:clearTaskOnLaunch="true">
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<!-- Tell NativeActivity the name of our .so -->
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<meta-data android:name="android.app.lib_name" android:value="example" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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examples/others/android/example/android/assets/alagard.rbmf
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examples/others/android/example/android/assets/alagard.rbmf
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examples/others/android/example/android/assets/ambient.ogg
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examples/others/android/example/android/assets/ambient.ogg
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examples/others/android/example/android/assets/coin.wav
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examples/others/android/example/android/assets/coin.wav
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examples/others/android/example/android/assets/raylib_logo.png
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examples/others/android/example/android/assets/raylib_logo.png
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34
examples/others/android/example/android/build.gradle
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34
examples/others/android/example/android/build.gradle
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apply plugin: 'com.android.application'
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android {
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compileSdkVersion 27
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buildToolsVersion '27.0.3'
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defaultConfig {
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applicationId "com.example.android"
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minSdkVersion 16
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targetSdkVersion 27
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versionCode 1
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versionName '1.0'
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}
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buildTypes {
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release {
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minifyEnabled false
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zipAlignEnabled true
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}
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}
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sourceSets {
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main {
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jniLibs.srcDirs = ['libs']
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res.srcDirs = ['res']
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assets.srcDirs = ['assets']
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manifest.srcFile 'AndroidManifest.xml'
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}
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}
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}
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dependencies {
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}
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92
examples/others/android/example/android/build.xml
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examples/others/android/example/android/build.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="example" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- if sdk.dir was not set from one of the property file, then
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get it from the ANDROID_HOME env var.
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This must be done before we load project.properties since
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the proguard config can use sdk.dir -->
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<property environment="env" />
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<condition property="sdk.dir" value="${env.ANDROID_HOME}">
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<isset property="env.ANDROID_HOME" />
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</condition>
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
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unless="sdk.dir"
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/>
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<!--
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Import per project custom build rules if present at the root of the project.
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This is the place to put custom intermediary targets such as:
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-pre-build
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-pre-compile
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-post-compile (This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir})
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-post-package
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-post-build
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-pre-clean
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-->
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<import file="custom_rules.xml" optional="true" />
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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# Project target.
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target=android-27
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">raylib-go</string>
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</resources>
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16
examples/others/android/example/build.gradle
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examples/others/android/example/build.gradle
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buildscript {
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repositories {
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jcenter()
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google()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.0.1'
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}
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}
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allprojects {
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repositories {
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jcenter()
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google()
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}
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}
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BIN
examples/others/android/example/gradle/wrapper/gradle-wrapper.jar
vendored
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examples/others/android/example/gradle/wrapper/gradle-wrapper.jar
vendored
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6
examples/others/android/example/gradle/wrapper/gradle-wrapper.properties
vendored
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6
examples/others/android/example/gradle/wrapper/gradle-wrapper.properties
vendored
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#Mon Nov 13 02:02:23 CET 2017
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-4.1-all.zip
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160
examples/others/android/example/gradlew
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examples/others/android/example/gradlew
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Executable file
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#!/usr/bin/env bash
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##############################################################################
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##
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## Gradle start up script for UN*X
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##
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||||
##############################################################################
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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DEFAULT_JVM_OPTS=""
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|
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APP_NAME="Gradle"
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APP_BASE_NAME=`basename "$0"`
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|
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# Use the maximum available, or set MAX_FD != -1 to use that value.
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MAX_FD="maximum"
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|
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warn ( ) {
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echo "$*"
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}
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||||
|
||||
die ( ) {
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echo
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echo "$*"
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echo
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exit 1
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}
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||||
|
||||
# OS specific support (must be 'true' or 'false').
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cygwin=false
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msys=false
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||||
darwin=false
|
||||
case "`uname`" in
|
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CYGWIN* )
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||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
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||||
darwin=true
|
||||
;;
|
||||
MINGW* )
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||||
msys=true
|
||||
;;
|
||||
esac
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin, switch paths to Windows format before running java
|
||||
if $cygwin ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=$((i+1))
|
||||
done
|
||||
case $i in
|
||||
(0) set -- ;;
|
||||
(1) set -- "$args0" ;;
|
||||
(2) set -- "$args0" "$args1" ;;
|
||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
||||
function splitJvmOpts() {
|
||||
JVM_OPTS=("$@")
|
||||
}
|
||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
||||
|
||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
90
examples/others/android/example/gradlew.bat
vendored
Normal file
90
examples/others/android/example/gradlew.bat
vendored
Normal file
|
@ -0,0 +1,90 @@
|
|||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windowz variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
if "%@eval[2+2]" == "4" goto 4NT_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
goto execute
|
||||
|
||||
:4NT_args
|
||||
@rem Get arguments from the 4NT Shell from JP Software
|
||||
set CMD_LINE_ARGS=%$
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
123
examples/others/android/example/main.go
Normal file
123
examples/others/android/example/main.go
Normal file
|
@ -0,0 +1,123 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"os"
|
||||
"runtime"
|
||||
|
||||
"github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
// Game states
|
||||
const (
|
||||
Logo = iota
|
||||
Title
|
||||
GamePlay
|
||||
Ending
|
||||
)
|
||||
|
||||
func init() {
|
||||
rl.SetCallbackFunc(main)
|
||||
}
|
||||
|
||||
func main() {
|
||||
screenWidth := int32(800)
|
||||
screenHeight := int32(450)
|
||||
|
||||
rl.SetConfigFlags(rl.FlagVsyncHint)
|
||||
|
||||
rl.InitWindow(screenWidth, screenHeight, "Android example")
|
||||
|
||||
rl.InitAudioDevice()
|
||||
|
||||
currentScreen := Logo
|
||||
windowShouldClose := false
|
||||
|
||||
texture := rl.LoadTexture("raylib_logo.png") // Load texture (placed on assets folder)
|
||||
fx := rl.LoadSound("coin.wav") // Load WAV audio file (placed on assets folder)
|
||||
ambient := rl.LoadMusicStream("ambient.ogg") // Load music
|
||||
|
||||
rl.PlayMusicStream(ambient)
|
||||
|
||||
framesCounter := 0 // Used to count frames
|
||||
|
||||
//rl.SetTargetFPS(60)
|
||||
|
||||
for !windowShouldClose {
|
||||
rl.UpdateMusicStream(ambient)
|
||||
|
||||
if runtime.GOOS == "android" && rl.IsKeyDown(rl.KeyBack) || rl.WindowShouldClose() {
|
||||
windowShouldClose = true
|
||||
}
|
||||
|
||||
switch currentScreen {
|
||||
case Logo:
|
||||
framesCounter++ // Count frames
|
||||
|
||||
// Wait for 4 seconds (240 frames) before jumping to Title screen
|
||||
if framesCounter > 240 {
|
||||
currentScreen = Title
|
||||
}
|
||||
break
|
||||
case Title:
|
||||
// Press enter to change to GamePlay screen
|
||||
if rl.IsGestureDetected(rl.GestureTap) {
|
||||
rl.PlaySound(fx)
|
||||
currentScreen = GamePlay
|
||||
}
|
||||
break
|
||||
case GamePlay:
|
||||
// Press enter to change to Ending screen
|
||||
if rl.IsGestureDetected(rl.GestureTap) {
|
||||
rl.PlaySound(fx)
|
||||
currentScreen = Ending
|
||||
}
|
||||
break
|
||||
case Ending:
|
||||
// Press enter to return to Title screen
|
||||
if rl.IsGestureDetected(rl.GestureTap) {
|
||||
rl.PlaySound(fx)
|
||||
currentScreen = Title
|
||||
}
|
||||
break
|
||||
}
|
||||
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(rl.RayWhite)
|
||||
|
||||
switch currentScreen {
|
||||
case Logo:
|
||||
rl.DrawText("LOGO SCREEN", 20, 20, 40, rl.LightGray)
|
||||
rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)
|
||||
rl.DrawText("WAIT for 4 SECONDS...", 290, 400, 20, rl.Gray)
|
||||
break
|
||||
case Title:
|
||||
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Green)
|
||||
rl.DrawText("TITLE SCREEN", 20, 20, 40, rl.DarkGreen)
|
||||
rl.DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, rl.DarkGreen)
|
||||
break
|
||||
case GamePlay:
|
||||
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Purple)
|
||||
rl.DrawText("GAMEPLAY SCREEN", 20, 20, 40, rl.Maroon)
|
||||
rl.DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, rl.Maroon)
|
||||
break
|
||||
case Ending:
|
||||
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Blue)
|
||||
rl.DrawText("ENDING SCREEN", 20, 20, 40, rl.DarkBlue)
|
||||
rl.DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, rl.DarkBlue)
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
|
||||
rl.EndDrawing()
|
||||
}
|
||||
|
||||
rl.UnloadSound(fx) // Unload sound data
|
||||
rl.UnloadMusicStream(ambient) // Unload music stream data
|
||||
rl.CloseAudioDevice() // Close audio device (music streaming is automatically stopped)
|
||||
rl.UnloadTexture(texture) // Unload texture data
|
||||
rl.CloseWindow() // Close window
|
||||
|
||||
os.Exit(0)
|
||||
}
|
1
examples/others/android/example/settings.gradle
Normal file
1
examples/others/android/example/settings.gradle
Normal file
|
@ -0,0 +1 @@
|
|||
include ':android'
|
Loading…
Add table
Add a link
Reference in a new issue