raylib-go/examples/others/android/example/main.go
Konstantin8105 fe6d2c0ed3 step
2022-11-22 18:50:35 +03:00

123 lines
3 KiB
Go

package main
import (
"os"
"runtime"
"github.com/gen2brain/raylib-go/raylib"
)
// Game states
const (
Logo = iota
Title
GamePlay
Ending
)
func init() {
rl.SetCallbackFunc(main)
}
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.SetConfigFlags(rl.FlagVsyncHint)
rl.InitWindow(screenWidth, screenHeight, "Android example")
rl.InitAudioDevice()
currentScreen := Logo
windowShouldClose := false
texture := rl.LoadTexture("raylib_logo.png") // Load texture (placed on assets folder)
fx := rl.LoadSound("coin.wav") // Load WAV audio file (placed on assets folder)
ambient := rl.LoadMusicStream("ambient.ogg") // Load music
rl.PlayMusicStream(ambient)
framesCounter := 0 // Used to count frames
//rl.SetTargetFPS(60)
for !windowShouldClose {
rl.UpdateMusicStream(ambient)
if runtime.GOOS == "android" && rl.IsKeyDown(rl.KeyBack) || rl.WindowShouldClose() {
windowShouldClose = true
}
switch currentScreen {
case Logo:
framesCounter++ // Count frames
// Wait for 4 seconds (240 frames) before jumping to Title screen
if framesCounter > 240 {
currentScreen = Title
}
break
case Title:
// Press enter to change to GamePlay screen
if rl.IsGestureDetected(rl.GestureTap) {
rl.PlaySound(fx)
currentScreen = GamePlay
}
break
case GamePlay:
// Press enter to change to Ending screen
if rl.IsGestureDetected(rl.GestureTap) {
rl.PlaySound(fx)
currentScreen = Ending
}
break
case Ending:
// Press enter to return to Title screen
if rl.IsGestureDetected(rl.GestureTap) {
rl.PlaySound(fx)
currentScreen = Title
}
break
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
switch currentScreen {
case Logo:
rl.DrawText("LOGO SCREEN", 20, 20, 40, rl.LightGray)
rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)
rl.DrawText("WAIT for 4 SECONDS...", 290, 400, 20, rl.Gray)
break
case Title:
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Green)
rl.DrawText("TITLE SCREEN", 20, 20, 40, rl.DarkGreen)
rl.DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, rl.DarkGreen)
break
case GamePlay:
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Purple)
rl.DrawText("GAMEPLAY SCREEN", 20, 20, 40, rl.Maroon)
rl.DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, rl.Maroon)
break
case Ending:
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Blue)
rl.DrawText("ENDING SCREEN", 20, 20, 40, rl.DarkBlue)
rl.DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, rl.DarkBlue)
break
default:
break
}
rl.EndDrawing()
}
rl.UnloadSound(fx) // Unload sound data
rl.UnloadMusicStream(ambient) // Unload music stream data
rl.CloseAudioDevice() // Close audio device (music streaming is automatically stopped)
rl.UnloadTexture(texture) // Unload texture data
rl.CloseWindow() // Close window
os.Exit(0)
}