Fix for UnloadMesh per issue #303
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1 changed files with 6 additions and 4 deletions
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@ -7,8 +7,10 @@ package rl
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import "C"
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import "C"
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import (
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import (
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"fmt"
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"image/color"
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"image/color"
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"runtime"
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"runtime"
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"slices"
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"unsafe"
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"unsafe"
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)
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)
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@ -343,7 +345,7 @@ var goManagedMeshIDs []uint32 = make([]uint32, 0)
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func UploadMesh(mesh *Mesh, dynamic bool) {
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func UploadMesh(mesh *Mesh, dynamic bool) {
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//check if mesh has already been uploaded to prevent duplication
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//check if mesh has already been uploaded to prevent duplication
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if mesh.VaoID != 0 {
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if mesh.VaoID != 0 {
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fmt.printf("VAO: [ID %i] Trying to re-load an already loaded mesh", mesh->vaoId)
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fmt.printf("VAO: [ID %i] Trying to re-load an already loaded mesh", mesh.VaoId)
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return
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return
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}
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}
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