Fix for UnloadMesh per issue #303
This commit is contained in:
parent
b2b81aefc9
commit
4c850b2472
1 changed files with 33 additions and 7 deletions
|
@ -335,8 +335,18 @@ func DrawBillboardPro(camera Camera, texture Texture2D, sourceRec Rectangle, pos
|
|||
C.DrawBillboardPro(*ccamera, *ctexture, *csourceRec, *cposition, *cup, *csize, *corigin, crotation, *ctint)
|
||||
}
|
||||
|
||||
//List of VaoIDs of meshes created by calling UploadMesh()
|
||||
//Used by UnloadMesh() to determine if mesh is go-managed or C-allocated
|
||||
var goManagedMeshIDs []uint32 = make([]uint32, 0)
|
||||
|
||||
// UploadMesh - Upload vertex data into a VAO (if supported) and VBO
|
||||
func UploadMesh(mesh *Mesh, dynamic bool) {
|
||||
//check if mesh has already been uploaded to prevent duplication
|
||||
if mesh.VaoID != 0 {
|
||||
fmt.printf("VAO: [ID %i] Trying to re-load an already loaded mesh", mesh->vaoId)
|
||||
return
|
||||
}
|
||||
|
||||
pinner := runtime.Pinner{}
|
||||
//Mesh pointer fields must be pinned to allow a Mesh pointer to be passed to C.UploadMesh() below
|
||||
//nil checks are required because Pin() will panic if passed nil
|
||||
|
@ -381,6 +391,10 @@ func UploadMesh(mesh *Mesh, dynamic bool) {
|
|||
cMesh := mesh.cptr()
|
||||
C.UploadMesh(cMesh, C.bool(dynamic))
|
||||
|
||||
//Add new mesh VaoID to list
|
||||
goManagedMeshIDs = append(goManagedMeshIDs, mesh.VaoID)
|
||||
fmt.Println(goManagedMeshIDs)
|
||||
|
||||
pinner.Unpin()
|
||||
}
|
||||
|
||||
|
@ -394,14 +408,26 @@ func UpdateMeshBuffer(mesh Mesh, index int, data []byte, offset int) {
|
|||
|
||||
// UnloadMesh - Unload mesh from memory (RAM and/or VRAM)
|
||||
func UnloadMesh(mesh *Mesh) {
|
||||
//C.UnloadMesh() only needs to read the VaoID & VboID
|
||||
//passing a temporary struct with all other fields nil makes it safe for the C code to call free()
|
||||
tempMesh := Mesh{
|
||||
VaoID: mesh.VaoID,
|
||||
VboID: mesh.VboID,
|
||||
//Check list of go-managed mesh IDs
|
||||
if slices.Contains(goManagedMeshIDs, mesh.VaoID) {
|
||||
//C.UnloadMesh() only needs to read the VaoID & VboID
|
||||
//passing a temporary struct with all other fields nil makes it safe for the C code to call free()
|
||||
tempMesh := Mesh{
|
||||
VaoID: mesh.VaoID,
|
||||
VboID: mesh.VboID,
|
||||
}
|
||||
cmesh := tempMesh.cptr()
|
||||
C.UnloadMesh(*cmesh)
|
||||
|
||||
//remove mesh VaoID from list
|
||||
goManagedMeshIDs = slices.DeleteFunc(goManagedMeshIDs, func(id uint32) bool { return id == mesh.VaoID })
|
||||
fmt.Println("unloaded custom Mesh")
|
||||
fmt.Println(goManagedMeshIDs)
|
||||
} else {
|
||||
cmesh := mesh.cptr()
|
||||
C.UnloadMesh(*cmesh)
|
||||
fmt.Println("unloaded C Mesh")
|
||||
}
|
||||
cmesh := tempMesh.cptr()
|
||||
C.UnloadMesh(*cmesh)
|
||||
}
|
||||
|
||||
// DrawMesh - Draw a single mesh
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue