Fix for UnloadMesh per issue #303

This commit is contained in:
Peter Johnson 2023-11-08 13:33:57 -08:00
parent 4c850b2472
commit f8a694c149

View file

@ -7,8 +7,10 @@ package rl
import "C"
import (
"fmt"
"image/color"
"runtime"
"slices"
"unsafe"
)
@ -335,15 +337,15 @@ func DrawBillboardPro(camera Camera, texture Texture2D, sourceRec Rectangle, pos
C.DrawBillboardPro(*ccamera, *ctexture, *csourceRec, *cposition, *cup, *csize, *corigin, crotation, *ctint)
}
//List of VaoIDs of meshes created by calling UploadMesh()
//Used by UnloadMesh() to determine if mesh is go-managed or C-allocated
// List of VaoIDs of meshes created by calling UploadMesh()
// Used by UnloadMesh() to determine if mesh is go-managed or C-allocated
var goManagedMeshIDs []uint32 = make([]uint32, 0)
// UploadMesh - Upload vertex data into a VAO (if supported) and VBO
func UploadMesh(mesh *Mesh, dynamic bool) {
//check if mesh has already been uploaded to prevent duplication
if mesh.VaoID != 0 {
fmt.printf("VAO: [ID %i] Trying to re-load an already loaded mesh", mesh->vaoId)
fmt.printf("VAO: [ID %i] Trying to re-load an already loaded mesh", mesh.VaoId)
return
}
@ -408,7 +410,7 @@ func UpdateMeshBuffer(mesh Mesh, index int, data []byte, offset int) {
// UnloadMesh - Unload mesh from memory (RAM and/or VRAM)
func UnloadMesh(mesh *Mesh) {
//Check list of go-managed mesh IDs
//Check list of go-managed mesh IDs
if slices.Contains(goManagedMeshIDs, mesh.VaoID) {
//C.UnloadMesh() only needs to read the VaoID & VboID
//passing a temporary struct with all other fields nil makes it safe for the C code to call free()