IsWaveReady has been renamed

This commit is contained in:
JupiterRider 2024-11-24 15:53:01 +01:00
parent b09e22b6ad
commit f3553fea29
2 changed files with 8 additions and 8 deletions

View file

@ -176,10 +176,10 @@ func LoadWaveFromMemory(fileType string, fileData []byte, dataSize int32) Wave {
return v
}
// IsWaveReady - Checks if wave data is ready
func IsWaveReady(wave Wave) bool {
// IsWaveValid - Checks if wave data is valid (data loaded and parameters)
func IsWaveValid(wave Wave) bool {
cwave := wave.cptr()
ret := C.IsWaveReady(*cwave)
ret := C.IsWaveValid(*cwave)
v := bool(ret)
return v
}

View file

@ -471,7 +471,7 @@ var setMasterVolume func(volume float32)
var getMasterVolume func() float32
var loadWave func(wave uintptr, fileName string)
var loadWaveFromMemory func(wave uintptr, fileType string, fileData []byte, dataSize int32)
var isWaveReady func(wave uintptr) bool
var isWaveValid func(wave uintptr) bool
var loadSound func(sound uintptr, fileName string)
var loadSoundFromWave func(sound uintptr, wave uintptr)
var loadSoundAlias func(sound uintptr, source uintptr)
@ -987,7 +987,7 @@ func init() {
purego.RegisterLibFunc(&getMasterVolume, raylibDll, "GetMasterVolume")
purego.RegisterLibFunc(&loadWave, raylibDll, "LoadWave")
purego.RegisterLibFunc(&loadWaveFromMemory, raylibDll, "LoadWaveFromMemory")
purego.RegisterLibFunc(&isWaveReady, raylibDll, "IsWaveReady")
purego.RegisterLibFunc(&isWaveValid, raylibDll, "IsWaveValid")
purego.RegisterLibFunc(&loadSound, raylibDll, "LoadSound")
purego.RegisterLibFunc(&loadSoundFromWave, raylibDll, "LoadSoundFromWave")
purego.RegisterLibFunc(&loadSoundAlias, raylibDll, "LoadSoundAlias")
@ -3598,9 +3598,9 @@ func LoadWaveFromMemory(fileType string, fileData []byte, dataSize int32) Wave {
return wave
}
// IsWaveReady - Checks if wave data is ready
func IsWaveReady(wave Wave) bool {
return isWaveReady(uintptr(unsafe.Pointer(&wave)))
// IsWaveValid - Checks if wave data is valid (data loaded and parameters)
func IsWaveValid(wave Wave) bool {
return isWaveValid(uintptr(unsafe.Pointer(&wave)))
}
// LoadSound - Load sound from file