diff --git a/raylib/raudio.go b/raylib/raudio.go index 2c8aa59..9a93692 100644 --- a/raylib/raudio.go +++ b/raylib/raudio.go @@ -176,10 +176,10 @@ func LoadWaveFromMemory(fileType string, fileData []byte, dataSize int32) Wave { return v } -// IsWaveReady - Checks if wave data is ready -func IsWaveReady(wave Wave) bool { +// IsWaveValid - Checks if wave data is valid (data loaded and parameters) +func IsWaveValid(wave Wave) bool { cwave := wave.cptr() - ret := C.IsWaveReady(*cwave) + ret := C.IsWaveValid(*cwave) v := bool(ret) return v } diff --git a/raylib/raylib_purego.go b/raylib/raylib_purego.go index 4ec2b58..f81bc74 100644 --- a/raylib/raylib_purego.go +++ b/raylib/raylib_purego.go @@ -471,7 +471,7 @@ var setMasterVolume func(volume float32) var getMasterVolume func() float32 var loadWave func(wave uintptr, fileName string) var loadWaveFromMemory func(wave uintptr, fileType string, fileData []byte, dataSize int32) -var isWaveReady func(wave uintptr) bool +var isWaveValid func(wave uintptr) bool var loadSound func(sound uintptr, fileName string) var loadSoundFromWave func(sound uintptr, wave uintptr) var loadSoundAlias func(sound uintptr, source uintptr) @@ -987,7 +987,7 @@ func init() { purego.RegisterLibFunc(&getMasterVolume, raylibDll, "GetMasterVolume") purego.RegisterLibFunc(&loadWave, raylibDll, "LoadWave") purego.RegisterLibFunc(&loadWaveFromMemory, raylibDll, "LoadWaveFromMemory") - purego.RegisterLibFunc(&isWaveReady, raylibDll, "IsWaveReady") + purego.RegisterLibFunc(&isWaveValid, raylibDll, "IsWaveValid") purego.RegisterLibFunc(&loadSound, raylibDll, "LoadSound") purego.RegisterLibFunc(&loadSoundFromWave, raylibDll, "LoadSoundFromWave") purego.RegisterLibFunc(&loadSoundAlias, raylibDll, "LoadSoundAlias") @@ -3598,9 +3598,9 @@ func LoadWaveFromMemory(fileType string, fileData []byte, dataSize int32) Wave { return wave } -// IsWaveReady - Checks if wave data is ready -func IsWaveReady(wave Wave) bool { - return isWaveReady(uintptr(unsafe.Pointer(&wave))) +// IsWaveValid - Checks if wave data is valid (data loaded and parameters) +func IsWaveValid(wave Wave) bool { + return isWaveValid(uintptr(unsafe.Pointer(&wave))) } // LoadSound - Load sound from file